Search results

From Rare Gaming Dump

Page title matches

  • This page describes various hardware used for Wii game and system development. "Wired" model development hardware only supports Bluetooth (Wii Remote connectivity) over an RF cable
    3 KB (497 words) - 13:33, 15 November 2021
  • ...ical disc emulation functionality of the unit is similar to other GameCube development kits like the [[GDEV]], with its main distinguishing feature being the inte
    833 bytes (132 words) - 23:02, 26 October 2022
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 09:11, 19 October 2020
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 07:28, 3 March 2021
  • 34 bytes (4 words) - 13:08, 11 November 2023
  • '''Nintendo European Research and Development''' (NERD) (formerly known as '''Mobiclip''' and '''ActImagine''') is a comp [[Category:Development]]
    1 KB (212 words) - 13:33, 15 November 2021

Page text matches

  • ...the game development kit for the Nintendo GameCube, listed by Nintendo as "Development Solution." It would use the hard disk and the CPU of the host to emulate Ga [[Category:Development]]
    551 bytes (81 words) - 17:43, 5 March 2021
  • ...former Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015.
    498 bytes (64 words) - 01:25, 1 April 2024
  • ...les between each other during the development of the Wii and other related development projects at the time.
    559 bytes (90 words) - 22:38, 18 November 2021
  • ...able of installing [[CIA]] archives, and thus is the most widely known 3DS development application. [[Category:Development]]
    523 bytes (78 words) - 17:53, 19 August 2020
  • ...ity of an [[NR Reader]] with the debugging capabilities of a more advanced development kit like the [[GDEV]] to allow for full debugging and optical disc emulatio ...tures a brown case colouring to distinguish it from retail units and other development kits.
    1 KB (227 words) - 00:29, 6 October 2021
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 09:11, 19 October 2020
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 07:28, 3 March 2021
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 19:47, 28 January 2020
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 19:57, 28 January 2020
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 17:58, 16 February 2021
  • ...ment environment used in late 2005 & early 2006. It consists of a GameCube development kit connected to a PC running the [[BroadOn]] [[IOP-OS]] Emulator, allowing [[Category:Development]]
    810 bytes (117 words) - 01:23, 1 April 2024
  • ...on December 22, 2005<ref>source pls?</ref>, and was the primary ARM-based development platform used by BroadOn for IOS until March of 2006 when the [[NDEV|NDEV1]
    435 bytes (67 words) - 16:46, 17 February 2021
  • ...ical disc emulation functionality of the unit is similar to other GameCube development kits like the [[GDEV]], with its main distinguishing feature being the inte
    833 bytes (132 words) - 23:02, 26 October 2022
  • ...reation of the [[Nintendo Developer Portal]]. It offered Unity-based Wii U development SDKs and resources to aspiring indie developers, including those who were u [[Category:Development]]
    477 bytes (71 words) - 16:13, 17 February 2020
  • The '''IS-NITRO-EMULATOR''' is the main development kit for the Nintendo DS. Similarly to other Intelligent Systems devkits, it ...le to use it to play games which are of the same save type as the inserted development cartridge.'''
    877 bytes (139 words) - 18:54, 31 August 2023
  • '''HW1_DRIP''' was a variant of HW1 with a slower CPU. A HW1_DRIP [[Dolphin Development Hardware]] unit has been found by collectors. [[Category:Development]]
    558 bytes (83 words) - 21:15, 1 December 2019
  • ...her being a product by [[SN Systems]]), but it was the only choice for Wii development using the official [[Revolution SDK]]. Use of the CodeWarrior IDE and compi [[Category:Development]]
    570 bytes (79 words) - 07:08, 3 March 2021
  • ...pment of was Luigi's Mansion, for the GameCube. JSYSTEM was still an early development project by workers of Nintendo EAD at the time. It was done being worked on Games that are confirmed to have used JSYSTEM in its development include Luigi's Mansion, Super Mario Galaxy, Super Mario Galaxy 2, Mario Ka
    1 KB (221 words) - 17:33, 17 February 2021
  • ...lywood, the latter an Espresso + Hollywood. The Cortado was used for early development of Cafe OS, IOSU, and the Wii U's boot code. It was replaced by the [[CAT-D
    525 bytes (85 words) - 11:22, 1 April 2023
  • The '''Wii Menu Changer''' is a disc that was distributed with Wii development kits to allow the installation of the retail [[Wii Menu]] on systems that o ...sc serves a different purpose and is intended for retail units rather than development kits.
    1,009 bytes (157 words) - 18:20, 3 March 2021
  • [[Category:Development Kits]] [[Category:Development]]
    583 bytes (84 words) - 21:27, 8 February 2024
  • ...ed in place of the retail [[Wii System Menu]], which can be installed on a development kit with [[Wii Menu Changer]]. Several versions of it exist. NDEV Menu 1.00 [[Wii Menu Uninstaller]] is used on development kits to revert to the NDEV Menu from the retail [[Wii System Menu]].
    1 KB (207 words) - 19:22, 12 October 2022
  • ...h uninstalls the [[Wii System Menu]] and installs the [[NDEV Menu]] on Wii development units. It is included on the [[Wii Menu Changer]] disc and is installed as [[Category:Development]]
    760 bytes (116 words) - 22:45, 8 March 2022
  • ...Console emulator, created with help from [[Nintendo European Research and Development|NERD]].
    151 bytes (23 words) - 07:06, 7 September 2020
  • ...a general-purpose development solution for indie studios. The other Wii U development kit is the [[CAT-DEV]]. [[Category:Development]]
    2 KB (302 words) - 20:02, 28 January 2020
  • ...eployment of SDKs from the [[Nintendo Developer Portal]] or other Nintendo development servers. [[Category:Development]]
    792 bytes (118 words) - 11:25, 31 May 2020
  • ...ogy Development (NTD), [[NCL]], and [[NERD]] (Nintendo European Research & Development). This led to - according to an internal presentation leaked as a part of t ...number generator. These were presumably reported to the Horizon OS kernel development team (the team that such bugs are listed as being reported to in another Gl
    2 KB (253 words) - 16:09, 7 July 2021
  • [[Category:Development]] [[Category:Development Peripherals]]
    892 bytes (131 words) - 18:35, 3 March 2021
  • The '''CAT-DEV''' ('''Cafe Tool for Development''') was the Wii U's main devkit. [[Category:Development]]
    1 KB (195 words) - 11:34, 1 April 2023
  • '''SWUpdate''' was a program used by Nintendo for various development kit system updaters bundled with [[RVL_SDK]] versions, as well as two speci
    263 bytes (42 words) - 17:08, 13 February 2020
  • ...an SDK distributed by Nintendo from July 2005-circa March 2006, containing development materials for the [[Wii Remote]] (then known as the "Revolution Controller" * A setup guide for the Dev Tool V3 controller (with GameCube development kits)
    2 KB (241 words) - 14:58, 24 May 2019
  • ...der contains source code for a Korean font conversion tool used during the development of Pokemon Diamond/Pearl.
    288 bytes (44 words) - 18:15, 9 March 2021
  • The '''NR Reader''' (Nintendo ROM Reader) is a GameCube development system used for game testing. It is similar to a retail device, but teal in
    231 bytes (40 words) - 19:02, 10 February 2021
  • ...version is a version from March 2006 (likely the final version before all development was moved to [[RVL_DIAG]]), which uses an early version of RVL_DIAG's [[Nme ...there is evidence that the NMenu program itself was created for Revolution development, it is possible that earlier DIAG discs were very different in structure.
    1,014 bytes (163 words) - 07:22, 6 April 2021
  • ...two other files, which are probably builds. It was most likely used in the development of the [[Game Boy Advance]]'s bootrom, as a reference, or as something to w
    1 KB (188 words) - 18:21, 3 March 2021
  • '''Nintendo iRD''' (also known as '''Nintendo IRD''') (Integrated Research & Development) was a division of Nintendo before its 2015 restructuring which turned iRD
    319 bytes (44 words) - 22:42, 26 October 2022
  • ...used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of t ...ed that 1.0 (the oldest known version) is from very early in the GameCubes development lifecycle. This is supported by the emulator being the first [[OSGetConsole
    2 KB (382 words) - 07:02, 3 March 2021
  • ...only WiiWare & Virtual Console games. The [[RVT-H Reader]] is the only Wii development unit which can store disc games.''' [[Category:Development Kits]]
    1 KB (185 words) - 11:49, 29 October 2022
  • ...f Nintendo's software and hardware projects, assisting with the design and development of the [[iQue Player]], Wii, Wii U, DSi and 3DS, as well as other unrelease ...for PC motherboard chipsets, and was asked by Nintendo to assist with the development of the GameCube; after ArtX was bought out by [[ATI]], he formed RouteFree
    4 KB (672 words) - 08:51, 3 March 2024
  • To give an example, it is possible that BroadOn finished development on the Wii around the early 2010s, backed up a CVS repository with some of ==Known development trees==
    4 KB (669 words) - 23:26, 25 September 2021
  • *'''[[Nintendo European Research and Development|Mobiclip]]''' (Video player) *Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
    4 KB (415 words) - 07:11, 3 March 2021
  • ...oard using a stock PowerPC 750. It was used by Nintendo for internal early development in between the creation of the [[Official Dolphin Emulator]] (the first Gam
    419 bytes (56 words) - 02:23, 20 December 2021
  • '''MEM2''' (known as '''BMEM''' earlier in the system's development) is the internal name for the Wii's 64MB (128MB on [[NDEV]] and [[RVT-H Rea
    293 bytes (47 words) - 01:42, 3 May 2020
  • ...run on these units have "128" in their filename, and IOSes built for 64MB development kits and retail units have "64" in their filename. ...es, and "firmware.64/128.(hex version number).(major version)" is used for development IOSes.
    5 KB (884 words) - 08:59, 3 March 2024
  • ...[[DIAG]] version 3.1. It may stand for "NNGC Menu" ("NNGC" being an early development codename for the Wii), as the menu version used in DIAG 3.1 is an early one [[Category:Development]]
    1 KB (234 words) - 07:16, 3 March 2021
  • [[Category:Development]]
    465 bytes (64 words) - 21:55, 21 May 2020
  • ...GameCube) serial ports, as well as additional channels accessible only on development hardware. The [[Gekko]] and [[Broadway]] also boot from EXI, so it is used
    437 bytes (68 words) - 09:34, 19 October 2020
  • This folder contains documents related to the development of the [[Game Boy Advance]]'s bootrom.
    768 bytes (80 words) - 17:35, 8 March 2021
  • ...''' is an archive in three compressed parts containing a massive amount of development files and data related to [[IOS]]. It was leaked to [[Pokemon Proto General ...servers used to store release builds, archives, and other data. During the development of the Wii [[IOS]], ios-releases was the folder on [[BroadOn]]'s servers wh
    2 KB (355 words) - 18:08, 15 March 2021
  • ...Technology]] and internal R&D through their division [[Nintendo Technology Development]]. NoA localizes Nintendo products by providing them with an American Engli ...nd distribution services for Nintendo products in the US, NoA's [[Software Development Support Group]] also provides support to third-party developers based in th
    2 KB (364 words) - 01:03, 12 February 2020
  • This folder contains source code for a Pokemon Diamond/Pearl related development tool. There are many different subfolders, numbered by date, named "fromNOE
    578 bytes (92 words) - 18:07, 9 March 2021
  • [[Category:Development]]
    580 bytes (88 words) - 06:45, 3 March 2021
  • [[Category:Development]]
    623 bytes (95 words) - 22:11, 2 June 2022
  • [[Category:Development]]
    502 bytes (84 words) - 22:11, 22 February 2021
  • Factor 5 was a game development company known for creating several technically demanding games, as well as
    583 bytes (90 words) - 05:56, 13 February 2023
  • ...Revolution SDK, a fork of the GameCube SDK, only beginning in March 2005, development of IOP OS beginning May 2005, the first devkits only going out in late 2005 On development units, a development menu is installed in place of the Wii System Menu by default. Some early un
    4 KB (575 words) - 21:49, 8 February 2024
  • ...you to update an IS-TWL-DEBUGGER or DSi Panda. These were mainly used for development consoles, and they do not work on retail units. ...of the cartridge. The same cartridge is used for TWL prototypes and other development applications.]]
    4 KB (610 words) - 02:49, 26 January 2024
  • ...ull source code for Pokemon Diamond/Pearl, with most of, if not all of its development history and source control data, and there were also some small developer t
    2 KB (329 words) - 21:35, 14 March 2021
  • ...s the Wii's storefront. Its JavaScript has been dumped, revealing that its development dates back to 2005, and revealing many unused title categories such as subs
    652 bytes (91 words) - 22:44, 30 April 2022
  • ...to the codes shown below, the following codes are used in certain places (development tool code, manuals, etc) to identify various Wii models separate from their |Code includes the wired Wii Remote for use with development Wiis supporting wired Bluetooth
    4 KB (635 words) - 04:03, 11 December 2023
  • The Nintendo Wii's history and development started sometime in the mid-late 1990s when Nintendo first began conceiving ...his point had no SDK or libraries and was still in very primitive hardware development stages. By the end of this year we likely had an early, wand shaped Wiimote
    8 KB (1,410 words) - 22:48, 26 October 2022
  • ...r had used Perforce at one point in time, which was used by [[ATI]] in the development of the Wii's [[Hollywood]] chip.
    593 bytes (95 words) - 19:37, 10 March 2021
  • [[Category:Development]]
    718 bytes (111 words) - 06:59, 3 March 2021
  • ...urce code for the [[Game Boy Advance]]'s bootrom, documents related to its development, and a build of the bootrom. It is formatted in a Subversion (SVN) reposito
    874 bytes (138 words) - 07:36, 3 March 2021
  • ...o allow a repair if it is present. Upon starting up, it checks if an [[Wii Development Hardware#NR%20Checker|NR Checker]] is connected to GameCube controller port
    694 bytes (108 words) - 21:05, 9 July 2021
  • ...with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development '''[[AiLive]]''' - Company involved with Nintendo game development
    12 KB (2,038 words) - 08:49, 11 July 2022
  • ...is recommended to be set to the television screen near the end of program development for convenience. Doing so would require a custom implementation of <code>OS
    863 bytes (143 words) - 23:12, 25 May 2023
  • *[[Wii Development Hardware]]
    939 bytes (113 words) - 01:07, 18 May 2021
  • ...startup which spun off from the [[Silicon Graphics]] Nintendo 64 hardware development team. ArtX was bought out by [[ATI]] in 2000, just as the GPU design was be ....net/wiki/RawDump RawDump] is necessary to access their contents. Early in development, the GameCube used full-size discs equivalent to DVDs.
    12 KB (1,921 words) - 21:49, 8 February 2024
  • ..., organized into neat little folders, with a production partition and/or a development partition for each title. The folder is also a CVS repository. ...n Virtual Console and WiiWare games, maybe even retail games, and not just development discs and repair discs.
    7 KB (919 words) - 00:35, 22 February 2021
  • ...velopment history is one of the most well-known parts of the Wii's overall development history, starting out as a project separate from the Wii itself. ...prototype controller device for the GameCube; specifically early [[Dolphin Development Hardware|DDH]] units, due to the RJ-45 connector. It may be an early Wii Re
    6 KB (986 words) - 22:59, 26 October 2022
  • ...he '''Japanese Nintendo DSi Prototype''', is a prototype that was used for development of Nintendo DS or DSi software. This unit is completely different from a re ...ng Nintendo DSi development kits. Questions were asked if ProtonX owns any development kits. ProtonX replied saying he owned 2 DSi Panda's, and he replied with an
    7 KB (1,109 words) - 05:21, 17 April 2023
  • ...by Hudson Soft to support the emulation of disc images on GameCube and Wii development kits ([[GDEV]], [[NDEV]] and [[Revolution Emulator]]) which do not have a p
    875 bytes (149 words) - 17:13, 15 February 2021
  • '''Development NANDs:''' ...y because v1.1 opened the DSi Shop, but the DSi Shop is never present on a development DSi.''
    7 KB (1,011 words) - 19:42, 15 December 2019
  • The '''RVT-H Reader''' (also known as RVL-H Reader) is a Wii development kit which loads titles from an internal hard drive in place of using discs Since RVT-H Reader units are the only Wii development kits which can store full disk images on the console itself, there is the p
    2 KB (313 words) - 05:37, 10 July 2021
  • ...ent that the mode is intended to fix bricks related to banner scripting on development units, and was included in the retail menu for unknown reasons. Earlier the
    997 bytes (153 words) - 20:39, 23 May 2019
  • ...ionality, but as the iQue Box project's hardware and software was early in development during its cancellation, most of the Wii's code was instead inherited from ...developed, as evidenced by the short lifespan of its CVS repository - the development repository for the iQue Box was leaked on July 20, 2021 as part of the [[Za
    4 KB (601 words) - 23:34, 25 September 2021
  • ...g"). This folder contains lots of the source code for the Wii's retail and development software and firmware.
    2 KB (233 words) - 18:28, 8 March 2021
  • This page describes various hardware used for Wii game and system development. "Wired" model development hardware only supports Bluetooth (Wii Remote connectivity) over an RF cable
    3 KB (497 words) - 13:33, 15 November 2021
  • *"RVL_WPAD_KPAD" SDK (patch for [[Dolphin SDK]] used for development on GameCube hardware with prototype [[Wii Remote|Wii Remotes]]) [[Category:Development]]
    886 bytes (107 words) - 13:33, 15 November 2021
  • ...'''NDEV''' ([[RVL Product Codes|product code]] '''RVT-001''') was the main development system for the Wii, taking the form of a black box including full Wii hardw The typical development flow using an NDEV is to use the "ndrun" command in the [[Revolution SDK]]
    7 KB (1,159 words) - 11:37, 1 April 2023
  • [[Category:Development]]
    1 KB (175 words) - 13:33, 15 November 2021
  • [[Category:Development]]
    1 KB (224 words) - 22:25, 13 May 2022
  • The '''Wii U GamePad''' went through multiple revisions during development.
    1 KB (229 words) - 17:38, 5 March 2021
  • '''Nintendo European Research and Development''' (NERD) (formerly known as '''Mobiclip''' and '''ActImagine''') is a comp [[Category:Development]]
    1 KB (212 words) - 13:33, 15 November 2021
  • ...ase for American and Japanese NES games. This could have been used for the development of the Wii's Virtual Console, assuming that Nintendo didn't just download t *Super Mario World development assets <code>NEWS_11\hino\z-mario-4</code>
    6 KB (804 words) - 11:01, 27 November 2021
  • ==Development== ...aptops. Sometime later, Sharp System Products was offered to help with the development of applications.<ref>[https://www.nintendo.co.jp/ds/interview/kg3j/vol1/ind
    14 KB (1,864 words) - 02:08, 24 September 2023
  • The main difference from this unit is that it has the ability to read DS(i) development cartridges. This feature was removed from the ZS models. ...says "''NWD''". It has been rumored that this stands for '''Nintendo Wi-Fi Development'''.
    6 KB (1,061 words) - 14:21, 2 February 2024
  • ...ao, Spain. It's targeted towards students that want a degree in video game development or computer science.
    2 KB (236 words) - 04:08, 23 July 2019
  • ...such, BroadOn in some ways served as the overseas representation of iQue's development efforts.
    4 KB (679 words) - 07:05, 3 March 2021
  • - [[ATI]]'s development repository for "Tako", with Wii and GameCube related files from April 2003
    2 KB (262 words) - 17:50, 5 March 2021
  • ...eated due to Wii production (which started around July 2006) outpacing the development of the Wii Menu and preinstalled channels. As such, in August 2006 (accordi ...tion departments at iQue and Nintendo of Korea to prepare [[RVT-R Reader]] development kits by installing the retail system menu and channels of their respective
    7 KB (1,185 words) - 05:37, 10 July 2021
  • [[Category:Development]]
    2 KB (249 words) - 20:54, 21 May 2022
  • ...e leftmost bit distinguishes development and retail console types (1 being development and 0 being retail), with the rest being a "minor revision number". The con Next up there's the "[[Minnow]]", which is described as a "prototype development system without graphics". It's unknown why Minnow didn't have graphics supp
    15 KB (2,447 words) - 20:52, 21 May 2022
  • *bb - [[iQue Player]] development <code>unsorted.7z\depot.tar</code> *ng - Wii development <code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot</code>
    14 KB (2,139 words) - 02:57, 13 April 2022
  • [[Category:Development]]
    2 KB (341 words) - 03:18, 3 May 2020
  • ...d online shops on the Nintendo DS(i) and Nintendo Wii to focus more on the development on the Nintendo 3DS and the Nintendo Wii U.
    2 KB (261 words) - 11:01, 7 February 2024
  • [[Category:Development]]
    2 KB (377 words) - 02:55, 26 January 2024
  • ...ined dumps of the "bb" (BroadOn Board/[[iQue Player]]) and "ng" ([[NNGC]]) development trees from [[Acer Cloud Technology|BroadOn]]'s servers, sent in TAR files f
    3 KB (454 words) - 10:58, 27 November 2021
  • ...at lay beneath all Wiis, rather than being focused on leaks, rare content, development & prototype hardware and software like on RGDWiki.
    3 KB (560 words) - 21:57, 16 February 2021
  • gba.tar is most likely a dump of a development tree from BroadOn named "gba", like the "bbgames" tree from [[bbgames.7z]]
    3 KB (507 words) - 21:32, 14 March 2021
  • ...vers containing an archive of all of [[Acer Cloud Technology|RouteFree]]'s development trees, such as BB and NG which were leaked as part of [[unsorted.7z]].
    5 KB (675 words) - 17:20, 16 March 2021
  • ...'''MTB''') was the codename for a cancelled Nintendo handheld which was in development from around 2012-2014. It was originally conceived as a successor to the 3D
    3 KB (520 words) - 20:12, 6 April 2023
  • ...pment, but since Wii U Linux is currently not well-known there is not much development effort being contributed. You can find out more about the Wii U Linux proje
    12 KB (2,041 words) - 02:16, 11 February 2023
  • ...he source code and development files for various Nintendo games as well as development repositories for Nintendo systems including the Wii, [[iQue Player]], and 3 <nowiki>*</nowiki>cuts into mid development
    20 KB (3,238 words) - 03:22, 18 September 2022
  • ...oot1 on systems where it is possible, as certain [[SWUpdate]] packages for development units include a boot1 image.)
    6 KB (1,007 words) - 17:48, 19 August 2020
  • ...le]]. Includes a simple test ELF tested on NDEV2 (which was still in early development at the time).<br /> ...s are known, however it can be assumed that IOS5-8 were all early internal development versions of IOS9, as there is no evidence of them being distributed to deve
    27 KB (4,508 words) - 06:41, 13 July 2022
  • [[Category:Development]]
    62 KB (7,314 words) - 11:27, 1 May 2022
  • ...title management, adjusting system settings, and the Wii Message Board. On development systems, [[boot-IRD]] is preinstalled instead of the Wii Menu (but the reta
    10 KB (1,660 words) - 12:55, 11 October 2023