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From Rare Gaming Dump
  • This folder contains source code for a Pokemon Diamond/Pearl related development tool. There are many different subfolders, numbered by date, named "fromNOE
    578 bytes (92 words) - 18:07, 9 March 2021
  • [[Category:Development]]
    580 bytes (88 words) - 06:45, 3 March 2021
  • [[Category:Development]]
    623 bytes (95 words) - 22:11, 2 June 2022
  • [[Category:Development]]
    502 bytes (84 words) - 22:11, 22 February 2021
  • Factor 5 was a game development company known for creating several technically demanding games, as well as
    583 bytes (90 words) - 05:56, 13 February 2023
  • ...Revolution SDK, a fork of the GameCube SDK, only beginning in March 2005, development of IOP OS beginning May 2005, the first devkits only going out in late 2005 On development units, a development menu is installed in place of the Wii System Menu by default. Some early un
    4 KB (575 words) - 21:49, 8 February 2024
  • ...you to update an IS-TWL-DEBUGGER or DSi Panda. These were mainly used for development consoles, and they do not work on retail units. ...of the cartridge. The same cartridge is used for TWL prototypes and other development applications.]]
    4 KB (610 words) - 02:49, 26 January 2024
  • ...ull source code for Pokemon Diamond/Pearl, with most of, if not all of its development history and source control data, and there were also some small developer t
    2 KB (329 words) - 21:35, 14 March 2021
  • ...s the Wii's storefront. Its JavaScript has been dumped, revealing that its development dates back to 2005, and revealing many unused title categories such as subs
    652 bytes (91 words) - 22:44, 30 April 2022
  • ...to the codes shown below, the following codes are used in certain places (development tool code, manuals, etc) to identify various Wii models separate from their |Code includes the wired Wii Remote for use with development Wiis supporting wired Bluetooth
    4 KB (635 words) - 04:03, 11 December 2023
  • The Nintendo Wii's history and development started sometime in the mid-late 1990s when Nintendo first began conceiving ...his point had no SDK or libraries and was still in very primitive hardware development stages. By the end of this year we likely had an early, wand shaped Wiimote
    8 KB (1,410 words) - 22:48, 26 October 2022
  • ...r had used Perforce at one point in time, which was used by [[ATI]] in the development of the Wii's [[Hollywood]] chip.
    593 bytes (95 words) - 19:37, 10 March 2021
  • [[Category:Development]]
    718 bytes (111 words) - 06:59, 3 March 2021
  • ...urce code for the [[Game Boy Advance]]'s bootrom, documents related to its development, and a build of the bootrom. It is formatted in a Subversion (SVN) reposito
    874 bytes (138 words) - 07:36, 3 March 2021
  • ...o allow a repair if it is present. Upon starting up, it checks if an [[Wii Development Hardware#NR%20Checker|NR Checker]] is connected to GameCube controller port
    694 bytes (108 words) - 21:05, 9 July 2021
  • ...with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development '''[[AiLive]]''' - Company involved with Nintendo game development
    12 KB (2,038 words) - 08:49, 11 July 2022
  • ...is recommended to be set to the television screen near the end of program development for convenience. Doing so would require a custom implementation of <code>OS
    863 bytes (143 words) - 23:12, 25 May 2023
  • *[[Wii Development Hardware]]
    939 bytes (113 words) - 01:07, 18 May 2021
  • ...startup which spun off from the [[Silicon Graphics]] Nintendo 64 hardware development team. ArtX was bought out by [[ATI]] in 2000, just as the GPU design was be ....net/wiki/RawDump RawDump] is necessary to access their contents. Early in development, the GameCube used full-size discs equivalent to DVDs.
    12 KB (1,921 words) - 21:49, 8 February 2024
  • ..., organized into neat little folders, with a production partition and/or a development partition for each title. The folder is also a CVS repository. ...n Virtual Console and WiiWare games, maybe even retail games, and not just development discs and repair discs.
    7 KB (919 words) - 00:35, 22 February 2021
  • ...velopment history is one of the most well-known parts of the Wii's overall development history, starting out as a project separate from the Wii itself. ...prototype controller device for the GameCube; specifically early [[Dolphin Development Hardware|DDH]] units, due to the RJ-45 connector. It may be an early Wii Re
    6 KB (986 words) - 22:59, 26 October 2022
  • ...he '''Japanese Nintendo DSi Prototype''', is a prototype that was used for development of Nintendo DS or DSi software. This unit is completely different from a re ...ng Nintendo DSi development kits. Questions were asked if ProtonX owns any development kits. ProtonX replied saying he owned 2 DSi Panda's, and he replied with an
    7 KB (1,109 words) - 05:21, 17 April 2023
  • ...by Hudson Soft to support the emulation of disc images on GameCube and Wii development kits ([[GDEV]], [[NDEV]] and [[Revolution Emulator]]) which do not have a p
    875 bytes (149 words) - 17:13, 15 February 2021
  • '''Development NANDs:''' ...y because v1.1 opened the DSi Shop, but the DSi Shop is never present on a development DSi.''
    7 KB (1,011 words) - 19:42, 15 December 2019
  • The '''RVT-H Reader''' (also known as RVL-H Reader) is a Wii development kit which loads titles from an internal hard drive in place of using discs Since RVT-H Reader units are the only Wii development kits which can store full disk images on the console itself, there is the p
    2 KB (313 words) - 05:37, 10 July 2021
  • ...ent that the mode is intended to fix bricks related to banner scripting on development units, and was included in the retail menu for unknown reasons. Earlier the
    997 bytes (153 words) - 20:39, 23 May 2019
  • ...ionality, but as the iQue Box project's hardware and software was early in development during its cancellation, most of the Wii's code was instead inherited from ...developed, as evidenced by the short lifespan of its CVS repository - the development repository for the iQue Box was leaked on July 20, 2021 as part of the [[Za
    4 KB (601 words) - 23:34, 25 September 2021
  • ...g"). This folder contains lots of the source code for the Wii's retail and development software and firmware.
    2 KB (233 words) - 18:28, 8 March 2021
  • This page describes various hardware used for Wii game and system development. "Wired" model development hardware only supports Bluetooth (Wii Remote connectivity) over an RF cable
    3 KB (497 words) - 13:33, 15 November 2021
  • *"RVL_WPAD_KPAD" SDK (patch for [[Dolphin SDK]] used for development on GameCube hardware with prototype [[Wii Remote|Wii Remotes]]) [[Category:Development]]
    886 bytes (107 words) - 13:33, 15 November 2021
  • ...'''NDEV''' ([[RVL Product Codes|product code]] '''RVT-001''') was the main development system for the Wii, taking the form of a black box including full Wii hardw The typical development flow using an NDEV is to use the "ndrun" command in the [[Revolution SDK]]
    7 KB (1,159 words) - 11:37, 1 April 2023
  • [[Category:Development]]
    1 KB (175 words) - 13:33, 15 November 2021
  • [[Category:Development]]
    1 KB (224 words) - 22:25, 13 May 2022
  • The '''Wii U GamePad''' went through multiple revisions during development.
    1 KB (229 words) - 17:38, 5 March 2021
  • '''Nintendo European Research and Development''' (NERD) (formerly known as '''Mobiclip''' and '''ActImagine''') is a comp [[Category:Development]]
    1 KB (212 words) - 13:33, 15 November 2021
  • ...ase for American and Japanese NES games. This could have been used for the development of the Wii's Virtual Console, assuming that Nintendo didn't just download t *Super Mario World development assets <code>NEWS_11\hino\z-mario-4</code>
    6 KB (804 words) - 11:01, 27 November 2021
  • ==Development== ...aptops. Sometime later, Sharp System Products was offered to help with the development of applications.<ref>[https://www.nintendo.co.jp/ds/interview/kg3j/vol1/ind
    14 KB (1,864 words) - 02:08, 24 September 2023
  • The main difference from this unit is that it has the ability to read DS(i) development cartridges. This feature was removed from the ZS models. ...says "''NWD''". It has been rumored that this stands for '''Nintendo Wi-Fi Development'''.
    6 KB (1,061 words) - 14:21, 2 February 2024
  • ...ao, Spain. It's targeted towards students that want a degree in video game development or computer science.
    2 KB (236 words) - 04:08, 23 July 2019
  • ...such, BroadOn in some ways served as the overseas representation of iQue's development efforts.
    4 KB (679 words) - 07:05, 3 March 2021
  • - [[ATI]]'s development repository for "Tako", with Wii and GameCube related files from April 2003
    2 KB (262 words) - 17:50, 5 March 2021
  • ...eated due to Wii production (which started around July 2006) outpacing the development of the Wii Menu and preinstalled channels. As such, in August 2006 (accordi ...tion departments at iQue and Nintendo of Korea to prepare [[RVT-R Reader]] development kits by installing the retail system menu and channels of their respective
    7 KB (1,185 words) - 05:37, 10 July 2021
  • [[Category:Development]]
    2 KB (249 words) - 20:54, 21 May 2022
  • ...e leftmost bit distinguishes development and retail console types (1 being development and 0 being retail), with the rest being a "minor revision number". The con Next up there's the "[[Minnow]]", which is described as a "prototype development system without graphics". It's unknown why Minnow didn't have graphics supp
    15 KB (2,447 words) - 20:52, 21 May 2022
  • *bb - [[iQue Player]] development <code>unsorted.7z\depot.tar</code> *ng - Wii development <code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot</code>
    14 KB (2,139 words) - 02:57, 13 April 2022
  • [[Category:Development]]
    2 KB (341 words) - 03:18, 3 May 2020
  • ...d online shops on the Nintendo DS(i) and Nintendo Wii to focus more on the development on the Nintendo 3DS and the Nintendo Wii U.
    2 KB (261 words) - 11:01, 7 February 2024
  • [[Category:Development]]
    2 KB (377 words) - 02:55, 26 January 2024
  • ...ined dumps of the "bb" (BroadOn Board/[[iQue Player]]) and "ng" ([[NNGC]]) development trees from [[Acer Cloud Technology|BroadOn]]'s servers, sent in TAR files f
    3 KB (454 words) - 10:58, 27 November 2021
  • ...at lay beneath all Wiis, rather than being focused on leaks, rare content, development & prototype hardware and software like on RGDWiki.
    3 KB (560 words) - 21:57, 16 February 2021

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