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From Rare Gaming Dump
  • [[Category:Development Kits]] [[Category:Development]]
    583 bytes (84 words) - 21:27, 8 February 2024
  • ...ed in place of the retail [[Wii System Menu]], which can be installed on a development kit with [[Wii Menu Changer]]. Several versions of it exist. NDEV Menu 1.00 [[Wii Menu Uninstaller]] is used on development kits to revert to the NDEV Menu from the retail [[Wii System Menu]].
    1 KB (207 words) - 19:22, 12 October 2022
  • ...h uninstalls the [[Wii System Menu]] and installs the [[NDEV Menu]] on Wii development units. It is included on the [[Wii Menu Changer]] disc and is installed as [[Category:Development]]
    760 bytes (116 words) - 22:45, 8 March 2022
  • ...Console emulator, created with help from [[Nintendo European Research and Development|NERD]].
    151 bytes (23 words) - 07:06, 7 September 2020
  • ...a general-purpose development solution for indie studios. The other Wii U development kit is the [[CAT-DEV]]. [[Category:Development]]
    2 KB (302 words) - 20:02, 28 January 2020
  • ...eployment of SDKs from the [[Nintendo Developer Portal]] or other Nintendo development servers. [[Category:Development]]
    792 bytes (118 words) - 11:25, 31 May 2020
  • ...ogy Development (NTD), [[NCL]], and [[NERD]] (Nintendo European Research & Development). This led to - according to an internal presentation leaked as a part of t ...number generator. These were presumably reported to the Horizon OS kernel development team (the team that such bugs are listed as being reported to in another Gl
    2 KB (253 words) - 16:09, 7 July 2021
  • [[Category:Development]] [[Category:Development Peripherals]]
    892 bytes (131 words) - 18:35, 3 March 2021
  • The '''CAT-DEV''' ('''Cafe Tool for Development''') was the Wii U's main devkit. [[Category:Development]]
    1 KB (195 words) - 11:34, 1 April 2023
  • '''SWUpdate''' was a program used by Nintendo for various development kit system updaters bundled with [[RVL_SDK]] versions, as well as two speci
    263 bytes (42 words) - 17:08, 13 February 2020
  • ...an SDK distributed by Nintendo from July 2005-circa March 2006, containing development materials for the [[Wii Remote]] (then known as the "Revolution Controller" * A setup guide for the Dev Tool V3 controller (with GameCube development kits)
    2 KB (241 words) - 14:58, 24 May 2019
  • ...der contains source code for a Korean font conversion tool used during the development of Pokemon Diamond/Pearl.
    288 bytes (44 words) - 18:15, 9 March 2021
  • The '''NR Reader''' (Nintendo ROM Reader) is a GameCube development system used for game testing. It is similar to a retail device, but teal in
    231 bytes (40 words) - 19:02, 10 February 2021
  • ...version is a version from March 2006 (likely the final version before all development was moved to [[RVL_DIAG]]), which uses an early version of RVL_DIAG's [[Nme ...there is evidence that the NMenu program itself was created for Revolution development, it is possible that earlier DIAG discs were very different in structure.
    1,014 bytes (163 words) - 07:22, 6 April 2021
  • ...two other files, which are probably builds. It was most likely used in the development of the [[Game Boy Advance]]'s bootrom, as a reference, or as something to w
    1 KB (188 words) - 18:21, 3 March 2021
  • '''Nintendo iRD''' (also known as '''Nintendo IRD''') (Integrated Research & Development) was a division of Nintendo before its 2015 restructuring which turned iRD
    319 bytes (44 words) - 22:42, 26 October 2022
  • ...used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of t ...ed that 1.0 (the oldest known version) is from very early in the GameCubes development lifecycle. This is supported by the emulator being the first [[OSGetConsole
    2 KB (382 words) - 07:02, 3 March 2021
  • ...only WiiWare & Virtual Console games. The [[RVT-H Reader]] is the only Wii development unit which can store disc games.''' [[Category:Development Kits]]
    1 KB (185 words) - 11:49, 29 October 2022
  • ...f Nintendo's software and hardware projects, assisting with the design and development of the [[iQue Player]], Wii, Wii U, DSi and 3DS, as well as other unrelease ...for PC motherboard chipsets, and was asked by Nintendo to assist with the development of the GameCube; after ArtX was bought out by [[ATI]], he formed RouteFree
    4 KB (672 words) - 08:51, 3 March 2024
  • To give an example, it is possible that BroadOn finished development on the Wii around the early 2010s, backed up a CVS repository with some of ==Known development trees==
    4 KB (669 words) - 23:26, 25 September 2021
  • *'''[[Nintendo European Research and Development|Mobiclip]]''' (Video player) *Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
    4 KB (415 words) - 07:11, 3 March 2021
  • ...oard using a stock PowerPC 750. It was used by Nintendo for internal early development in between the creation of the [[Official Dolphin Emulator]] (the first Gam
    419 bytes (56 words) - 02:23, 20 December 2021
  • '''MEM2''' (known as '''BMEM''' earlier in the system's development) is the internal name for the Wii's 64MB (128MB on [[NDEV]] and [[RVT-H Rea
    293 bytes (47 words) - 01:42, 3 May 2020
  • ...run on these units have "128" in their filename, and IOSes built for 64MB development kits and retail units have "64" in their filename. ...es, and "firmware.64/128.(hex version number).(major version)" is used for development IOSes.
    5 KB (884 words) - 08:59, 3 March 2024
  • ...[[DIAG]] version 3.1. It may stand for "NNGC Menu" ("NNGC" being an early development codename for the Wii), as the menu version used in DIAG 3.1 is an early one [[Category:Development]]
    1 KB (234 words) - 07:16, 3 March 2021
  • [[Category:Development]]
    465 bytes (64 words) - 21:55, 21 May 2020
  • ...GameCube) serial ports, as well as additional channels accessible only on development hardware. The [[Gekko]] and [[Broadway]] also boot from EXI, so it is used
    437 bytes (68 words) - 09:34, 19 October 2020
  • This folder contains documents related to the development of the [[Game Boy Advance]]'s bootrom.
    768 bytes (80 words) - 17:35, 8 March 2021
  • ...''' is an archive in three compressed parts containing a massive amount of development files and data related to [[IOS]]. It was leaked to [[Pokemon Proto General ...servers used to store release builds, archives, and other data. During the development of the Wii [[IOS]], ios-releases was the folder on [[BroadOn]]'s servers wh
    2 KB (355 words) - 18:08, 15 March 2021
  • ...Technology]] and internal R&D through their division [[Nintendo Technology Development]]. NoA localizes Nintendo products by providing them with an American Engli ...nd distribution services for Nintendo products in the US, NoA's [[Software Development Support Group]] also provides support to third-party developers based in th
    2 KB (364 words) - 01:03, 12 February 2020
  • This folder contains source code for a Pokemon Diamond/Pearl related development tool. There are many different subfolders, numbered by date, named "fromNOE
    578 bytes (92 words) - 18:07, 9 March 2021
  • [[Category:Development]]
    580 bytes (88 words) - 06:45, 3 March 2021
  • [[Category:Development]]
    623 bytes (95 words) - 22:11, 2 June 2022
  • [[Category:Development]]
    502 bytes (84 words) - 22:11, 22 February 2021
  • Factor 5 was a game development company known for creating several technically demanding games, as well as
    583 bytes (90 words) - 05:56, 13 February 2023
  • ...Revolution SDK, a fork of the GameCube SDK, only beginning in March 2005, development of IOP OS beginning May 2005, the first devkits only going out in late 2005 On development units, a development menu is installed in place of the Wii System Menu by default. Some early un
    4 KB (575 words) - 21:49, 8 February 2024
  • ...you to update an IS-TWL-DEBUGGER or DSi Panda. These were mainly used for development consoles, and they do not work on retail units. ...of the cartridge. The same cartridge is used for TWL prototypes and other development applications.]]
    4 KB (610 words) - 02:49, 26 January 2024
  • ...ull source code for Pokemon Diamond/Pearl, with most of, if not all of its development history and source control data, and there were also some small developer t
    2 KB (329 words) - 21:35, 14 March 2021
  • ...s the Wii's storefront. Its JavaScript has been dumped, revealing that its development dates back to 2005, and revealing many unused title categories such as subs
    652 bytes (91 words) - 22:44, 30 April 2022
  • ...to the codes shown below, the following codes are used in certain places (development tool code, manuals, etc) to identify various Wii models separate from their |Code includes the wired Wii Remote for use with development Wiis supporting wired Bluetooth
    4 KB (635 words) - 04:03, 11 December 2023
  • The Nintendo Wii's history and development started sometime in the mid-late 1990s when Nintendo first began conceiving ...his point had no SDK or libraries and was still in very primitive hardware development stages. By the end of this year we likely had an early, wand shaped Wiimote
    8 KB (1,410 words) - 22:48, 26 October 2022
  • ...r had used Perforce at one point in time, which was used by [[ATI]] in the development of the Wii's [[Hollywood]] chip.
    593 bytes (95 words) - 19:37, 10 March 2021
  • [[Category:Development]]
    718 bytes (111 words) - 06:59, 3 March 2021
  • ...urce code for the [[Game Boy Advance]]'s bootrom, documents related to its development, and a build of the bootrom. It is formatted in a Subversion (SVN) reposito
    874 bytes (138 words) - 07:36, 3 March 2021
  • ...o allow a repair if it is present. Upon starting up, it checks if an [[Wii Development Hardware#NR%20Checker|NR Checker]] is connected to GameCube controller port
    694 bytes (108 words) - 21:05, 9 July 2021
  • ...with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development '''[[AiLive]]''' - Company involved with Nintendo game development
    12 KB (2,038 words) - 08:49, 11 July 2022
  • ...is recommended to be set to the television screen near the end of program development for convenience. Doing so would require a custom implementation of <code>OS
    863 bytes (143 words) - 23:12, 25 May 2023
  • *[[Wii Development Hardware]]
    939 bytes (113 words) - 01:07, 18 May 2021
  • ...startup which spun off from the [[Silicon Graphics]] Nintendo 64 hardware development team. ArtX was bought out by [[ATI]] in 2000, just as the GPU design was be ....net/wiki/RawDump RawDump] is necessary to access their contents. Early in development, the GameCube used full-size discs equivalent to DVDs.
    12 KB (1,921 words) - 21:49, 8 February 2024
  • ..., organized into neat little folders, with a production partition and/or a development partition for each title. The folder is also a CVS repository. ...n Virtual Console and WiiWare games, maybe even retail games, and not just development discs and repair discs.
    7 KB (919 words) - 00:35, 22 February 2021

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