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  • This page describes various hardware used for Wii game and system development. "Wired" model development hardware only supports Bluetooth (Wii Remote connectivity) over an RF cable
    3 KB (497 words) - 13:33, 15 November 2021
  • ...ical disc emulation functionality of the unit is similar to other GameCube development kits like the [[GDEV]], with its main distinguishing feature being the inte
    833 bytes (132 words) - 23:02, 26 October 2022
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 09:11, 19 October 2020
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 07:28, 3 March 2021
  • 34 bytes (4 words) - 13:08, 11 November 2023
  • '''Nintendo European Research and Development''' (NERD) (formerly known as '''Mobiclip''' and '''ActImagine''') is a comp [[Category:Development]]
    1 KB (212 words) - 13:33, 15 November 2021

Page text matches

  • ...the game development kit for the Nintendo GameCube, listed by Nintendo as "Development Solution." It would use the hard disk and the CPU of the host to emulate Ga [[Category:Development]]
    551 bytes (81 words) - 17:43, 5 March 2021
  • ...former Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015.
    498 bytes (64 words) - 01:25, 1 April 2024
  • ...les between each other during the development of the Wii and other related development projects at the time.
    559 bytes (90 words) - 22:38, 18 November 2021
  • ...able of installing [[CIA]] archives, and thus is the most widely known 3DS development application. [[Category:Development]]
    523 bytes (78 words) - 17:53, 19 August 2020
  • ...ity of an [[NR Reader]] with the debugging capabilities of a more advanced development kit like the [[GDEV]] to allow for full debugging and optical disc emulatio ...tures a brown case colouring to distinguish it from retail units and other development kits.
    1 KB (227 words) - 00:29, 6 October 2021
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 09:11, 19 October 2020
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 07:28, 3 March 2021
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 19:47, 28 January 2020
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 19:57, 28 January 2020
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 17:58, 16 February 2021
  • ...ment environment used in late 2005 & early 2006. It consists of a GameCube development kit connected to a PC running the [[BroadOn]] [[IOP-OS]] Emulator, allowing [[Category:Development]]
    810 bytes (117 words) - 01:23, 1 April 2024
  • ...on December 22, 2005<ref>source pls?</ref>, and was the primary ARM-based development platform used by BroadOn for IOS until March of 2006 when the [[NDEV|NDEV1]
    435 bytes (67 words) - 16:46, 17 February 2021
  • ...ical disc emulation functionality of the unit is similar to other GameCube development kits like the [[GDEV]], with its main distinguishing feature being the inte
    833 bytes (132 words) - 23:02, 26 October 2022
  • ...reation of the [[Nintendo Developer Portal]]. It offered Unity-based Wii U development SDKs and resources to aspiring indie developers, including those who were u [[Category:Development]]
    477 bytes (71 words) - 16:13, 17 February 2020
  • The '''IS-NITRO-EMULATOR''' is the main development kit for the Nintendo DS. Similarly to other Intelligent Systems devkits, it ...le to use it to play games which are of the same save type as the inserted development cartridge.'''
    877 bytes (139 words) - 18:54, 31 August 2023
  • '''HW1_DRIP''' was a variant of HW1 with a slower CPU. A HW1_DRIP [[Dolphin Development Hardware]] unit has been found by collectors. [[Category:Development]]
    558 bytes (83 words) - 21:15, 1 December 2019
  • ...her being a product by [[SN Systems]]), but it was the only choice for Wii development using the official [[Revolution SDK]]. Use of the CodeWarrior IDE and compi [[Category:Development]]
    570 bytes (79 words) - 07:08, 3 March 2021
  • ...pment of was Luigi's Mansion, for the GameCube. JSYSTEM was still an early development project by workers of Nintendo EAD at the time. It was done being worked on Games that are confirmed to have used JSYSTEM in its development include Luigi's Mansion, Super Mario Galaxy, Super Mario Galaxy 2, Mario Ka
    1 KB (221 words) - 17:33, 17 February 2021
  • ...lywood, the latter an Espresso + Hollywood. The Cortado was used for early development of Cafe OS, IOSU, and the Wii U's boot code. It was replaced by the [[CAT-D
    525 bytes (85 words) - 11:22, 1 April 2023
  • The '''Wii Menu Changer''' is a disc that was distributed with Wii development kits to allow the installation of the retail [[Wii Menu]] on systems that o ...sc serves a different purpose and is intended for retail units rather than development kits.
    1,009 bytes (157 words) - 18:20, 3 March 2021
  • [[Category:Development Kits]] [[Category:Development]]
    583 bytes (84 words) - 21:27, 8 February 2024
  • ...ed in place of the retail [[Wii System Menu]], which can be installed on a development kit with [[Wii Menu Changer]]. Several versions of it exist. NDEV Menu 1.00 [[Wii Menu Uninstaller]] is used on development kits to revert to the NDEV Menu from the retail [[Wii System Menu]].
    1 KB (207 words) - 19:22, 12 October 2022
  • ...h uninstalls the [[Wii System Menu]] and installs the [[NDEV Menu]] on Wii development units. It is included on the [[Wii Menu Changer]] disc and is installed as [[Category:Development]]
    760 bytes (116 words) - 22:45, 8 March 2022
  • ...Console emulator, created with help from [[Nintendo European Research and Development|NERD]].
    151 bytes (23 words) - 07:06, 7 September 2020
  • ...a general-purpose development solution for indie studios. The other Wii U development kit is the [[CAT-DEV]]. [[Category:Development]]
    2 KB (302 words) - 20:02, 28 January 2020
  • ...eployment of SDKs from the [[Nintendo Developer Portal]] or other Nintendo development servers. [[Category:Development]]
    792 bytes (118 words) - 11:25, 31 May 2020
  • ...ogy Development (NTD), [[NCL]], and [[NERD]] (Nintendo European Research & Development). This led to - according to an internal presentation leaked as a part of t ...number generator. These were presumably reported to the Horizon OS kernel development team (the team that such bugs are listed as being reported to in another Gl
    2 KB (253 words) - 16:09, 7 July 2021
  • [[Category:Development]] [[Category:Development Peripherals]]
    892 bytes (131 words) - 18:35, 3 March 2021
  • The '''CAT-DEV''' ('''Cafe Tool for Development''') was the Wii U's main devkit. [[Category:Development]]
    1 KB (195 words) - 11:34, 1 April 2023
  • '''SWUpdate''' was a program used by Nintendo for various development kit system updaters bundled with [[RVL_SDK]] versions, as well as two speci
    263 bytes (42 words) - 17:08, 13 February 2020
  • ...an SDK distributed by Nintendo from July 2005-circa March 2006, containing development materials for the [[Wii Remote]] (then known as the "Revolution Controller" * A setup guide for the Dev Tool V3 controller (with GameCube development kits)
    2 KB (241 words) - 14:58, 24 May 2019
  • ...der contains source code for a Korean font conversion tool used during the development of Pokemon Diamond/Pearl.
    288 bytes (44 words) - 18:15, 9 March 2021
  • The '''NR Reader''' (Nintendo ROM Reader) is a GameCube development system used for game testing. It is similar to a retail device, but teal in
    231 bytes (40 words) - 19:02, 10 February 2021
  • ...version is a version from March 2006 (likely the final version before all development was moved to [[RVL_DIAG]]), which uses an early version of RVL_DIAG's [[Nme ...there is evidence that the NMenu program itself was created for Revolution development, it is possible that earlier DIAG discs were very different in structure.
    1,014 bytes (163 words) - 07:22, 6 April 2021
  • ...two other files, which are probably builds. It was most likely used in the development of the [[Game Boy Advance]]'s bootrom, as a reference, or as something to w
    1 KB (188 words) - 18:21, 3 March 2021
  • '''Nintendo iRD''' (also known as '''Nintendo IRD''') (Integrated Research & Development) was a division of Nintendo before its 2015 restructuring which turned iRD
    319 bytes (44 words) - 22:42, 26 October 2022
  • ...used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of t ...ed that 1.0 (the oldest known version) is from very early in the GameCubes development lifecycle. This is supported by the emulator being the first [[OSGetConsole
    2 KB (382 words) - 07:02, 3 March 2021
  • ...only WiiWare & Virtual Console games. The [[RVT-H Reader]] is the only Wii development unit which can store disc games.''' [[Category:Development Kits]]
    1 KB (185 words) - 11:49, 29 October 2022
  • ...f Nintendo's software and hardware projects, assisting with the design and development of the [[iQue Player]], Wii, Wii U, DSi and 3DS, as well as other unrelease ...for PC motherboard chipsets, and was asked by Nintendo to assist with the development of the GameCube; after ArtX was bought out by [[ATI]], he formed RouteFree
    4 KB (672 words) - 08:51, 3 March 2024
  • To give an example, it is possible that BroadOn finished development on the Wii around the early 2010s, backed up a CVS repository with some of ==Known development trees==
    4 KB (669 words) - 23:26, 25 September 2021
  • *'''[[Nintendo European Research and Development|Mobiclip]]''' (Video player) *Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
    4 KB (415 words) - 07:11, 3 March 2021
  • ...oard using a stock PowerPC 750. It was used by Nintendo for internal early development in between the creation of the [[Official Dolphin Emulator]] (the first Gam
    419 bytes (56 words) - 02:23, 20 December 2021
  • '''MEM2''' (known as '''BMEM''' earlier in the system's development) is the internal name for the Wii's 64MB (128MB on [[NDEV]] and [[RVT-H Rea
    293 bytes (47 words) - 01:42, 3 May 2020
  • ...run on these units have "128" in their filename, and IOSes built for 64MB development kits and retail units have "64" in their filename. ...es, and "firmware.64/128.(hex version number).(major version)" is used for development IOSes.
    5 KB (884 words) - 08:59, 3 March 2024
  • ...[[DIAG]] version 3.1. It may stand for "NNGC Menu" ("NNGC" being an early development codename for the Wii), as the menu version used in DIAG 3.1 is an early one [[Category:Development]]
    1 KB (234 words) - 07:16, 3 March 2021
  • [[Category:Development]]
    465 bytes (64 words) - 21:55, 21 May 2020
  • ...GameCube) serial ports, as well as additional channels accessible only on development hardware. The [[Gekko]] and [[Broadway]] also boot from EXI, so it is used
    437 bytes (68 words) - 09:34, 19 October 2020
  • This folder contains documents related to the development of the [[Game Boy Advance]]'s bootrom.
    768 bytes (80 words) - 17:35, 8 March 2021
  • ...''' is an archive in three compressed parts containing a massive amount of development files and data related to [[IOS]]. It was leaked to [[Pokemon Proto General ...servers used to store release builds, archives, and other data. During the development of the Wii [[IOS]], ios-releases was the folder on [[BroadOn]]'s servers wh
    2 KB (355 words) - 18:08, 15 March 2021
  • ...Technology]] and internal R&D through their division [[Nintendo Technology Development]]. NoA localizes Nintendo products by providing them with an American Engli ...nd distribution services for Nintendo products in the US, NoA's [[Software Development Support Group]] also provides support to third-party developers based in th
    2 KB (364 words) - 01:03, 12 February 2020

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