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From Rare Gaming Dump
  • *'''[[Nintendo European Research and Development|Mobiclip]]''' (Video player) *Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
    4 KB (415 words) - 07:11, 3 March 2021
  • ...oard using a stock PowerPC 750. It was used by Nintendo for internal early development in between the creation of the [[Official Dolphin Emulator]] (the first Gam
    419 bytes (56 words) - 02:23, 20 December 2021
  • '''MEM2''' (known as '''BMEM''' earlier in the system's development) is the internal name for the Wii's 64MB (128MB on [[NDEV]] and [[RVT-H Rea
    293 bytes (47 words) - 01:42, 3 May 2020
  • ...run on these units have "128" in their filename, and IOSes built for 64MB development kits and retail units have "64" in their filename. ...es, and "firmware.64/128.(hex version number).(major version)" is used for development IOSes.
    5 KB (884 words) - 08:59, 3 March 2024
  • ...[[DIAG]] version 3.1. It may stand for "NNGC Menu" ("NNGC" being an early development codename for the Wii), as the menu version used in DIAG 3.1 is an early one [[Category:Development]]
    1 KB (234 words) - 07:16, 3 March 2021
  • [[Category:Development]]
    465 bytes (64 words) - 21:55, 21 May 2020
  • ...GameCube) serial ports, as well as additional channels accessible only on development hardware. The [[Gekko]] and [[Broadway]] also boot from EXI, so it is used
    437 bytes (68 words) - 09:34, 19 October 2020
  • This folder contains documents related to the development of the [[Game Boy Advance]]'s bootrom.
    768 bytes (80 words) - 17:35, 8 March 2021
  • ...''' is an archive in three compressed parts containing a massive amount of development files and data related to [[IOS]]. It was leaked to [[Pokemon Proto General ...servers used to store release builds, archives, and other data. During the development of the Wii [[IOS]], ios-releases was the folder on [[BroadOn]]'s servers wh
    2 KB (355 words) - 18:08, 15 March 2021
  • ...Technology]] and internal R&D through their division [[Nintendo Technology Development]]. NoA localizes Nintendo products by providing them with an American Engli ...nd distribution services for Nintendo products in the US, NoA's [[Software Development Support Group]] also provides support to third-party developers based in th
    2 KB (364 words) - 01:03, 12 February 2020
  • This folder contains source code for a Pokemon Diamond/Pearl related development tool. There are many different subfolders, numbered by date, named "fromNOE
    578 bytes (92 words) - 18:07, 9 March 2021
  • [[Category:Development]]
    580 bytes (88 words) - 06:45, 3 March 2021
  • [[Category:Development]]
    623 bytes (95 words) - 22:11, 2 June 2022
  • [[Category:Development]]
    502 bytes (84 words) - 22:11, 22 February 2021
  • Factor 5 was a game development company known for creating several technically demanding games, as well as
    583 bytes (90 words) - 05:56, 13 February 2023
  • ...Revolution SDK, a fork of the GameCube SDK, only beginning in March 2005, development of IOP OS beginning May 2005, the first devkits only going out in late 2005 On development units, a development menu is installed in place of the Wii System Menu by default. Some early un
    4 KB (575 words) - 21:49, 8 February 2024
  • ...you to update an IS-TWL-DEBUGGER or DSi Panda. These were mainly used for development consoles, and they do not work on retail units. ...of the cartridge. The same cartridge is used for TWL prototypes and other development applications.]]
    4 KB (610 words) - 02:49, 26 January 2024
  • ...ull source code for Pokemon Diamond/Pearl, with most of, if not all of its development history and source control data, and there were also some small developer t
    2 KB (329 words) - 21:35, 14 March 2021
  • ...s the Wii's storefront. Its JavaScript has been dumped, revealing that its development dates back to 2005, and revealing many unused title categories such as subs
    652 bytes (91 words) - 22:44, 30 April 2022
  • ...to the codes shown below, the following codes are used in certain places (development tool code, manuals, etc) to identify various Wii models separate from their |Code includes the wired Wii Remote for use with development Wiis supporting wired Bluetooth
    4 KB (635 words) - 04:03, 11 December 2023

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