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From Rare Gaming Dump
  • ...used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of t ...around GC launch and is the first (and only) version to emulate the final hardware/API (and even then many things aren't supported by it).
    2 KB (382 words) - 07:02, 3 March 2021
  • *[[Wii Development Hardware]]
    939 bytes (113 words) - 01:07, 18 May 2021
  • == iQue hardware releases == ...ome video game consoles in China from 2000 to 2015, the majority of iQue's hardware releases were rebranded versions of Nintendo's handheld consoles, with thei
    4 KB (679 words) - 07:05, 3 March 2021
  • The Nintendo Wii's history and development started sometime in the mid-late 1990s when Nintendo first began conceiving ...ccessor to the GameCube based on the GameCube's hardware immediately, with hardware manufacturers confirming that they would be involved in Nintendo's next con
    8 KB (1,410 words) - 22:48, 26 October 2022
  • ...mpatible with Dolphin, it is known that the PP3 board is similar to retail hardware. [[Category:Prototype Hardware]]
    2 KB (249 words) - 20:54, 21 May 2022
  • ...as well as serving as a barebones access control for the system, upholding hardware access restrictions. This article lists all of the known IOS versions, and ...run on these units have "128" in their filename, and IOSes built for 64MB development kits and retail units have "64" in their filename.
    5 KB (884 words) - 08:59, 3 March 2024
  • ==Hardware Notes== ...was being completed; as such, the GameCube has ATI branding, although its hardware has no relation to ATI products preceding it. After purchasing ArtX, ATI us
    12 KB (1,921 words) - 21:49, 8 February 2024
  • ...velopment history is one of the most well-known parts of the Wii's overall development history, starting out as a project separate from the Wii itself. ...ype known to exist. It has a very different appearance from other Nintendo hardware, and no board photos are available to indicate who designed it, so it's unc
    6 KB (986 words) - 22:59, 26 October 2022
  • ...''' is an archive in three compressed parts containing a massive amount of development files and data related to [[IOS]]. It was leaked to [[Pokemon Proto General *Template private key files for a hardware security module
    2 KB (355 words) - 18:08, 15 March 2021
  • ...with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development '''[[AiLive]]''' - Company involved with Nintendo game development
    12 KB (2,038 words) - 08:49, 11 July 2022
  • ..., organized into neat little folders, with a production partition and/or a development partition for each title. The folder is also a CVS repository. ...n Virtual Console and WiiWare games, maybe even retail games, and not just development discs and repair discs.
    7 KB (919 words) - 00:35, 22 February 2021
  • The '''Wii U GamePad''' went through multiple revisions during development. The Pre-2011 GamePad was one of the first pieces of hardware conceptualized for the Wii U, consisting of a screen connected to two Wii R
    1 KB (229 words) - 17:38, 5 March 2021
  • ...as a cancelled successor to the [[iQue Player]] based on Nintendo GameCube hardware. It was to play region-locked GameCube discs exclusive to the iQue Box as w ...ionality, but as the iQue Box project's hardware and software was early in development during its cancellation, most of the Wii's code was instead inherited from
    4 KB (601 words) - 23:34, 25 September 2021
  • ...'''MTB''') was the codename for a cancelled Nintendo handheld which was in development from around 2012-2014. It was originally conceived as a successor to the 3D ==Late INDY hardware==
    3 KB (520 words) - 20:12, 6 April 2023
  • ...rather than being focused on leaks, rare content, development & prototype hardware and software like on RGDWiki.
    3 KB (560 words) - 21:57, 16 February 2021
  • ...[RVT-H Reader]]) as well as debugger, optical disc emulation, and Host I/O hardware. The typical development flow using an NDEV is to use the "ndrun" command in the [[Revolution SDK]]
    7 KB (1,159 words) - 11:37, 1 April 2023
  • The '''RVT-H Reader''' (also known as RVL-H Reader) is a Wii development kit which loads titles from an internal hard drive in place of using discs Since RVT-H Reader units are the only Wii development kits which can store full disk images on the console itself, there is the p
    2 KB (313 words) - 05:37, 10 July 2021
  • ..."OS" SDK library which obtains the "console type" of the currently running hardware. It is notable due to its inclusion of various prototype and special consol ...oint, making it easier to create an "emulator" for Macs due to the similar hardware architecture.
    15 KB (2,447 words) - 20:52, 21 May 2022
  • The main difference from this unit is that it has the ability to read DS(i) development cartridges. This feature was removed from the ZS models. ...says "''NWD''". It has been rumored that this stands for '''Nintendo Wi-Fi Development'''.
    6 KB (1,061 words) - 14:21, 2 February 2024
  • ...on, and since boot0 is burned into ROM, it can never be changed even with hardware modifications to the console. boot0, 1, 2, and IOS are ARM programs which r ...ing the system unless a NAND image is available and can be flashed using a hardware programmer. This ensures that boot1 can never be modified on production sys
    6 KB (1,007 words) - 17:48, 19 August 2020

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