Wii factory process

From Rare Gaming Dump

This article presents known information concerning the factory process of the Nintendo Wii.

Please note that our information on this topic is limited. It is mostly based on information from old HackMii articles, assumptions, uid.sys dumps, and the few pieces of the process (RVL_DIAG & Data Check & Log Check) that have leaked publicly. Since the majority of the pieces of this process are not publicly available, we can only piece together how the entire process works from the information which is available, so this may not be a perfect description of the process.

Basic Overview

  • During hardware manufacturing, boot0 is imprinted into the Mask ROM inside the Starlet.
  • During initial programming of the NAND chip, unknown versions of boot1 and boot2 are flashed to NAND provisionally, along with an unknown (likely NDEV) System Menu and a corresponding IOS version.
  • Setup begins by inserting a disc with the game ID of "123J". This disc most likely generates the console-unique NAND keys and other console-unique data, and writes them to the OTP chip along with encrypting the NAND with said keys. It may also update boot1, since this can only be done before the NAND keys are written to OTP.
  • Another disc is ran. This disc is known as "0000dead" or "DE AD" in hex as it appears in uid.sys. This disc's TMD content index matches that of RVL_DIAG as dumped from an RVT-H Reader; while the development version of RVL_DIAG uses the IDs "100J" and "0000", it is likely to be the same as the retail 0000dead disc. This disc runs a variety of stress tests known as "aging tests" on the system, and registers the system's serial number over a Waikiki using PC software.
  • Another disc known as RVL_UJI_DIAG is inserted. It is currently unknown what this disc does, but it is known to use IOS9 (while 0000dead and 123J use IOS4).
  • Afterwards, a disc with ID "122E" is inserted, which installs Data Check & Log Check (aka 0002) to NAND via "DataChk.wad". This program checks the logs written by RVL_UJI_DIAG, as well as other test data, to ensure that the testing process was successful.
  • 122E then reboots, and installs a number of WADs from the SD card, which likely include all of the IOS, channel, and menu files which are required for the console to function normally. Once 122E is finished, the console has been fully set up and is ready to ship.

Preloading

Every Wii is preloaded at the hardware level with a couple pieces of software; these are already present on the Wii and will run when the Wii is powered on at the factory. The first of these pieces of software is boot0, the first piece of code ran on the Wii after power-on (which will stay the same from when it is physically programmed onto the chip to after factory setup, since it cannot physically be modified), which will check the Wii's OTP (one-time programmable) memory chip, and seeing that it is blank (as it is written to later in the process, using up its one opportunity to program it), determines that we are in the factory and continues with boot by loading boot1 from the NAND; after factory setup, there are keys present within this area, which boot0 uses to verify your copy of boot1, but during first factory boot this is neither possible nor needed, so boot0 skips it. Next, boot1 loads from the NAND. Boot1 works as usual by verifying the signature of the boot2 on the NAND, then loading it; this process is identical as long as you have a properly signed boot2, so there's no special factory behavior that boot1 has here.

Next up, boot2 loads; the version of boot2 installed on a Wii once it comes out of the factory can only handle an encrypted NAND filesystem; the problem with that in the factory is that at this point the OTP has not been programmed, and since the OTP contains the console-unique NAND keys, it is impossible to have the NAND encrypted at this point. As such, the NAND is unencrypted, which the production version of boot2 cannot handle; presumably, a special factory version of boot2 (possibly boot2v0) is programmed on Wiis at this point, which can boot from unencrypted NAND filesystems and as such will continue boot as normal. The next thing to be loaded is the System Menu, although most likely not the retail System Menu as we know it; rather, a stripped-down version of the System Menu is loaded. While it isn't clear what exactly this System Menu is, one piece of evidence (someone obtaining a retail Wii with the NDEV menu installed on it) as well as common sense indicates that it is most likely the NDEV menu, intended for use on Wii development kits. This menu has minimal functionality compared to the retail menu, but all we need in the factory is the ability to read and boot discs, which it does provide; as such, it works just fine in the factory. It's unknown what version of the NDEV menu is used or what IOS is associated with it; it is possible that this changed over the Wii's lifespan with updates to the menu and its associated IOS.

Setup

At this point, a disc would be inserted to actually begin the process of setting up the system. While this disc presumably has an official name which is currently unknown, it will be referred to as "123J", as 123J is the Title ID of the disc (as evidenced by its presence in the uid.sys logs of all Wiis, as well as other NAND remnants). This disc most likely runs on IOS4 or IOS9 (it is possible that this changed over the Wii's lifecycle as well with updates to the disc), and, as far as we are aware, serves one main purpose; writing to the OTP chip and encrypting the NAND filesystem. However, there is one other possible task that 123J may have performed; updating boot1. As Nintendo issued various updates to boot1 throughout the Wii's lifecycle (most infamously the update that fixed the trucha bug within it, aka disabling bootmii/boot2 on newer Wiis), the most logical way to issue these updates would be by implementing a function to update boot1 within 123J before writing to the OTP area (since the OTP area contains the hash of boot1, if you want to update boot1, you have to update it before writing the hash). Nintendo also could have simply updated the boot1 version in their pre-prepared set of files programmed onto the system physically before it even hits the factory stations, although doing this through 123J seems more logical.

After writing data to the OTP (therefore locking boot1, and setting all of the sysem's console-unique encryption keys), 123J encrypts the console's NAND filesystem using the newly generated NAND keys; these are the very same keys you get in your keys.bin file along with a BootMii dump, which are needed to decrypt the NAND. Next, a disc known as 100J, also titled 0000dead, RVL_DIAG, and RVLAGING is inserted; this disc contains the bulk of the factory testing procedures, and runs the majority of hardware tests. This disc was also used with RVT-H Reader development units, and as such we have obtained a copy of it, and are able to provide more exact information about how it works. More to be added soon {TODO)

Now that 123J has finished running, having written the OTP, encrypted the NAND, and possibly updated boot1, it's time to start our testing procedure to make sure the console is in working order. The next disc inserted to start this procedure is known by its title ID as 121J; 121J is probably the most mysterious of the factory discs, as its apparent purpose doesn't make much sense, and we don't have many remnants of it or information about it. It appears that 121J is a disc focused around the GameCube mode of the Wii; it installs BC and MIOS (files needed for GC compatibility), and performs a test of the GameCube compatibility mode. This seemingly makes sense, but as you'll see soon, 121J isn't the last disc to run tests; it's not known why it specifically was used for testing GC compatibility. While this is all we really know about the mysterious 121J, there is one more tidbit; 121J creates the factory test log file, which is then written to by the next factory disc. It's not known why the file isn't created by the next disc, but this may indicate that 121J had a larger part in the testing role than we believe. As GameCube testing information isn't written to the testlog, it's possible that originally it was, and this was simply removed but the testlog was still created by 121J so the next disc wouldn't have to be modified. The next disc is by far the most interesting. It does two things; installing an IOS used for testing, and installing a WAD file that does all the work.

Of course, we have this WAD file in full.

Data Check and Log Check's role

PUSH SD CARD, THEN REMOVE IT
PUSH RESET BUTTON

See also: Data Check and Log Check

This disc and accompanying WAD file are known as "0002", but the in-program name is "DATA CHECK & LOG CHECK". There are two known versions of this file; one dumped from @Larsenv's NAND dump collection which is older (1.5.0), and one dumped from a Wii owned by a friend of @fluffy which is newer (1.5.1). The exact circumstances around the deletion of this file are unknown; it is NOT present on all Wiis after factory setup, in fact, it's absent from the majority of them. If you are reading this and have your Wii NAND dump at the ready, check it in ShowMiiWads, because you may find a new version of 0002. We're still not sure how this happens.

Of course, that's just the meta info around 0002; what does it actually do? 0002 is the main app that runs all of the tests ran on each Wii during factory setup. However, 0002 doesn't actually contain any test programs; it reads and launches them off of an external SD card, based on a list of tests also present on said SD card known as all.ini. As this all.ini file is copied to NAND for an unknown reason, albeit removed afterwards, we also have a copy of it as bushing (RIP) salvaged it and uploaded it to HackMii. 0002 will read this file from the SD card, and launch test programs (in DOL format) from the SD card. As such, it's difficult to analyze 0002's behavior without actually having these test programs or all of the contents of the factory SD cards, as we only know about the all.ini and the presence of the test programs in it. It's worth noting that all.ini contains listings for test programs clearly intended only for Wii prototype models and even GameCube units of various types, meaning that it most likely dates back to pre-Wii and was used for some purpose on the GameCube; and that not all of the files are actually present on the factory SD cards, or at least not ran normally, as many of the programs would not even run on a standard retail Wii.

Once 0002 has executed all its tests and verified that the Wii's hardware is OK to ship out, there's still one more step; installing the System Menu, IOSes, and channels. This process is akin to a standard disc update, where a disc is inserted, the contents of it are read, and WAD files are installed from those contents. The disc that handles this is known as 122E. Not much is specifically known about it, but it's pretty clear what it does; it installs the files on it, and sets up the Wii to be unboxed by the customer for the first time. As such, there are presumably many versions of this disc, and whenever Nintendo wanted to do an update to the Wii's pre-installed software, they just issued an update to this disc. Once this disc has finished doing its stuff, you're done; the System Menu has been installed, all of the pre-installed software has been installed, and the Wii is ready for packaging up and shipping. 35-year-old Jenny goes out and buys the Wii from her local Target and spends 10 minutes trying to figure out how to set up the sensor bar, then gets past the language select screen and sets it up so she can finally play Zumba Fitness.