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  • 40 members (0 subcategories, 0 files) - 04:07, 23 July 2019
  • 1 member (0 subcategories, 0 files) - 02:15, 26 July 2019
  • 7 members (0 subcategories, 0 files) - 00:37, 21 January 2022
  • This page describes various hardware used for Wii game and system development. "Wired" model development hardware only supports Bluetooth (Wii Remote connectivity) over an RF cable
    3 KB (497 words) - 13:33, 15 November 2021
  • ...ical disc emulation functionality of the unit is similar to other GameCube development kits like the [[GDEV]], with its main distinguishing feature being the inte
    833 bytes (132 words) - 23:02, 26 October 2022
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 09:11, 19 October 2020
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 07:28, 3 March 2021
  • 34 bytes (4 words) - 13:08, 11 November 2023
  • '''Nintendo European Research and Development''' (NERD) (formerly known as '''Mobiclip''' and '''ActImagine''') is a comp [[Category:Development]]
    1 KB (212 words) - 13:33, 15 November 2021

Page text matches

  • File:NintendoGameCubeDevelopmentSystem.jpg
    A [[Dolphin Development Hardware]] console rebadge as a "Nintendo GameCube Development System" console.
    (311 × 503 (24 KB)) - 01:37, 22 May 2021
  • ...the game development kit for the Nintendo GameCube, listed by Nintendo as "Development Solution." It would use the hard disk and the CPU of the host to emulate Ga [[Category:Development]]
    551 bytes (81 words) - 17:43, 5 March 2021
  • ...former Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015.
    498 bytes (64 words) - 01:25, 1 April 2024
  • ...les between each other during the development of the Wii and other related development projects at the time.
    559 bytes (90 words) - 22:38, 18 November 2021
  • ...able of installing [[CIA]] archives, and thus is the most widely known 3DS development application. [[Category:Development]]
    523 bytes (78 words) - 17:53, 19 August 2020
  • | group1 = Development
    572 bytes (49 words) - 20:50, 26 May 2021
  • ...ity of an [[NR Reader]] with the debugging capabilities of a more advanced development kit like the [[GDEV]] to allow for full debugging and optical disc emulatio ...tures a brown case colouring to distinguish it from retail units and other development kits.
    1 KB (227 words) - 00:29, 6 October 2021
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 09:11, 19 October 2020
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 07:28, 3 March 2021
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 19:47, 28 January 2020
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 19:57, 28 January 2020
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 17:58, 16 February 2021
  • File:DolphinDevelopmentHardware.jpg
    A [[Dolphin Development Hardware]] console.
    (638 × 640 (37 KB)) - 00:51, 22 May 2021
  • File:DSidev front.jpg
    Front of a Japanese Nintendo DSi development unit.
    (1,536 × 2,048 (1.13 MB)) - 15:36, 15 January 2019
  • ...ment environment used in late 2005 & early 2006. It consists of a GameCube development kit connected to a PC running the [[BroadOn]] [[IOP-OS]] Emulator, allowing [[Category:Development]]
    810 bytes (117 words) - 01:23, 1 April 2024
  • ...on December 22, 2005<ref>source pls?</ref>, and was the primary ARM-based development platform used by BroadOn for IOS until March of 2006 when the [[NDEV|NDEV1]
    435 bytes (67 words) - 16:46, 17 February 2021
  • ...ical disc emulation functionality of the unit is similar to other GameCube development kits like the [[GDEV]], with its main distinguishing feature being the inte
    833 bytes (132 words) - 23:02, 26 October 2022
  • ...reation of the [[Nintendo Developer Portal]]. It offered Unity-based Wii U development SDKs and resources to aspiring indie developers, including those who were u [[Category:Development]]
    477 bytes (71 words) - 16:13, 17 February 2020
  • File:Ndev-20.png
    [[NDEV]] 2.0, from RVL-06-0119-001-A (Development Controller Version 4 Setup Guide)
    (342 × 266 (197 KB)) - 08:08, 25 June 2018
  • File:DSidev back.jpg
    The back of a Japanese Nintendo DSi devunit. Sticker translates to "For development only".
    (1,536 × 2,048 (1.14 MB)) - 15:49, 15 January 2019

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