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From Rare Gaming Dump
  • [[Category:Development Kits]] [[Category:Development]]
    583 bytes (84 words) - 21:27, 8 February 2024
  • ...ed in place of the retail [[Wii System Menu]], which can be installed on a development kit with [[Wii Menu Changer]]. Several versions of it exist. NDEV Menu 1.00 [[Wii Menu Uninstaller]] is used on development kits to revert to the NDEV Menu from the retail [[Wii System Menu]].
    1 KB (207 words) - 19:22, 12 October 2022
  • ...h uninstalls the [[Wii System Menu]] and installs the [[NDEV Menu]] on Wii development units. It is included on the [[Wii Menu Changer]] disc and is installed as [[Category:Development]]
    760 bytes (116 words) - 22:45, 8 March 2022
  • ...Console emulator, created with help from [[Nintendo European Research and Development|NERD]].
    151 bytes (23 words) - 07:06, 7 September 2020
  • ...a general-purpose development solution for indie studios. The other Wii U development kit is the [[CAT-DEV]]. [[Category:Development]]
    2 KB (302 words) - 20:02, 28 January 2020
  • ...eployment of SDKs from the [[Nintendo Developer Portal]] or other Nintendo development servers. [[Category:Development]]
    792 bytes (118 words) - 11:25, 31 May 2020
  • ...ogy Development (NTD), [[NCL]], and [[NERD]] (Nintendo European Research & Development). This led to - according to an internal presentation leaked as a part of t ...number generator. These were presumably reported to the Horizon OS kernel development team (the team that such bugs are listed as being reported to in another Gl
    2 KB (253 words) - 16:09, 7 July 2021
  • [[Category:Development]] [[Category:Development Peripherals]]
    892 bytes (131 words) - 18:35, 3 March 2021
  • The '''CAT-DEV''' ('''Cafe Tool for Development''') was the Wii U's main devkit. [[Category:Development]]
    1 KB (195 words) - 11:34, 1 April 2023
  • '''SWUpdate''' was a program used by Nintendo for various development kit system updaters bundled with [[RVL_SDK]] versions, as well as two speci
    263 bytes (42 words) - 17:08, 13 February 2020
  • ...an SDK distributed by Nintendo from July 2005-circa March 2006, containing development materials for the [[Wii Remote]] (then known as the "Revolution Controller" * A setup guide for the Dev Tool V3 controller (with GameCube development kits)
    2 KB (241 words) - 14:58, 24 May 2019
  • ...der contains source code for a Korean font conversion tool used during the development of Pokemon Diamond/Pearl.
    288 bytes (44 words) - 18:15, 9 March 2021
  • The '''NR Reader''' (Nintendo ROM Reader) is a GameCube development system used for game testing. It is similar to a retail device, but teal in
    231 bytes (40 words) - 19:02, 10 February 2021
  • ...version is a version from March 2006 (likely the final version before all development was moved to [[RVL_DIAG]]), which uses an early version of RVL_DIAG's [[Nme ...there is evidence that the NMenu program itself was created for Revolution development, it is possible that earlier DIAG discs were very different in structure.
    1,014 bytes (163 words) - 07:22, 6 April 2021
  • ...two other files, which are probably builds. It was most likely used in the development of the [[Game Boy Advance]]'s bootrom, as a reference, or as something to w
    1 KB (188 words) - 18:21, 3 March 2021
  • '''Nintendo iRD''' (also known as '''Nintendo IRD''') (Integrated Research & Development) was a division of Nintendo before its 2015 restructuring which turned iRD
    319 bytes (44 words) - 22:42, 26 October 2022
  • ...used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of t ...ed that 1.0 (the oldest known version) is from very early in the GameCubes development lifecycle. This is supported by the emulator being the first [[OSGetConsole
    2 KB (382 words) - 07:02, 3 March 2021
  • ...only WiiWare & Virtual Console games. The [[RVT-H Reader]] is the only Wii development unit which can store disc games.''' [[Category:Development Kits]]
    1 KB (185 words) - 11:49, 29 October 2022
  • ...f Nintendo's software and hardware projects, assisting with the design and development of the [[iQue Player]], Wii, Wii U, DSi and 3DS, as well as other unrelease ...for PC motherboard chipsets, and was asked by Nintendo to assist with the development of the GameCube; after ArtX was bought out by [[ATI]], he formed RouteFree
    4 KB (672 words) - 08:51, 3 March 2024
  • To give an example, it is possible that BroadOn finished development on the Wii around the early 2010s, backed up a CVS repository with some of ==Known development trees==
    4 KB (669 words) - 23:26, 25 September 2021

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