Difference between revisions of "Nintendo DS Classroom"

From Rare Gaming Dump
(broken reference fix & title id text)
Line 18: Line 18:
  
 
===PC Software===
 
===PC Software===
[[File:NintendoDSi-Classroom_ClassMenu.jpg|thumb|The PC software's dashboard<ref>[https://web.archive.org/web/20100427222024/http://www.sharp-ssp.co.jp/ds/usage.html 活用方法 (Sharp System Products) (Archived)</ref>.]]
+
[[File:NintendoDSi-Classroom_ClassMenu.jpg|thumb|The PC software's dashboard<ref>[https://web.archive.org/web/20100427222024/http://www.sharp-ssp.co.jp/ds/usage.html 活用方法 (Sharp System Products) (Archived)]</ref>.]]
 
On PC, a teacher has access to a dashboard where they can start tests, exercises and memorization cards, as well as take class surveys, go to the drawing or DSi Camera board, as well as collect and delete photos taken with the Nintendo DSi Camera. Tests, exercises and memorization cards allows a teacher to change the questions and time limit, as well as shuffle the questions around for each student during exercises and memorization cards. Furthermore, they can make use of a large selection of learning materials that come with the software, or create and modify materials with the use of spreadsheet software, such as [https://en.wikipedia.org/wiki/Microsoft_Excel Microsoft Excel]. At the end of a task or test, student results are shown and saved with detailed graphs<ref name="functions"/>.
 
On PC, a teacher has access to a dashboard where they can start tests, exercises and memorization cards, as well as take class surveys, go to the drawing or DSi Camera board, as well as collect and delete photos taken with the Nintendo DSi Camera. Tests, exercises and memorization cards allows a teacher to change the questions and time limit, as well as shuffle the questions around for each student during exercises and memorization cards. Furthermore, they can make use of a large selection of learning materials that come with the software, or create and modify materials with the use of spreadsheet software, such as [https://en.wikipedia.org/wiki/Microsoft_Excel Microsoft Excel]. At the end of a task or test, student results are shown and saved with detailed graphs<ref name="functions"/>.
  
Line 34: Line 34:
 
!rowspan="2" | Icon
 
!rowspan="2" | Icon
 
!colspan="2" | Name
 
!colspan="2" | Name
!rowspan="2" | Title ID
+
!colspan="2" | Title ID<br>(00030004)
 
!rowspan="2" | Version
 
!rowspan="2" | Version
 
!rowspan="2" | Pre-installed On<br>Retail Consoles
 
!rowspan="2" | Pre-installed On<br>Retail Consoles
 
|-
 
|-
 
!Japanese
 
!Japanese
!English  
+
!English
 +
!Hex
 +
!Text
 
|-
 
|-
 
|[[File:Icon-NintendoDSClassroom.gif|64px]]
 
|[[File:Icon-NintendoDSClassroom.gif|64px]]
 
|<center>ニンテンドーDSきょうしつ<br>Nintendo</center>
 
|<center>ニンテンドーDSきょうしつ<br>Nintendo</center>
 
|<center>Nintendo DS Classroom<br>Nintendo</center>
 
|<center>Nintendo DS Classroom<br>Nintendo</center>
|00030004 4b50454a
+
|4b50454a
 +
|KPEJ
 
|0
 
|0
 
|No
 
|No
Line 51: Line 54:
 
|<center>めいきょうこくご<br>らくびきじてん<br>Nintendo</center>
 
|<center>めいきょうこくご<br>らくびきじてん<br>Nintendo</center>
 
|<center>Meikyo Kokugo<br>Rakubiki Jiten<br>Nintendo</center>
 
|<center>Meikyo Kokugo<br>Rakubiki Jiten<br>Nintendo</center>
|00030004 4b44344a
+
|4b44344a
 +
|KD4J
 
|1
 
|1
 
|Yes
 
|Yes
Line 58: Line 62:
 
|<center>ジーニアスパーソナル<br>えいわ らくびきじてん<br>Nintendo</center>
 
|<center>ジーニアスパーソナル<br>えいわ らくびきじてん<br>Nintendo</center>
 
|<center>Personal Genius<br>Eiwa Rakubiki Jiten<br>Nintendo</center>
 
|<center>Personal Genius<br>Eiwa Rakubiki Jiten<br>Nintendo</center>
|00030004 4b44334a
+
|4b44334a
 +
|KD3J
 
|0
 
|0
 
|No
 
|No
Line 65: Line 70:
 
|<center>ジーニアスパーソナル<br>わえい らくびきじてん<br>Nintendo</center>
 
|<center>ジーニアスパーソナル<br>わえい らくびきじてん<br>Nintendo</center>
 
|<center>Personal Genius<br>Waei Rakubiki Jiten<br>Nintendo</center>
 
|<center>Personal Genius<br>Waei Rakubiki Jiten<br>Nintendo</center>
|00030004 4b44354a
+
|4b44354a
 +
|KD5J
 
|0
 
|0
 
|No
 
|No
Line 72: Line 78:
 
|<center>ニンテンドーDSiブラウザー<br>Nintendo</center>
 
|<center>ニンテンドーDSiブラウザー<br>Nintendo</center>
 
|<center>Nintendo DSi Browser<br>Nintendo</center>
 
|<center>Nintendo DSi Browser<br>Nintendo</center>
|00030004 484e474a
+
|484e474a
 +
|HNGJ
 
|3
 
|3
 
|Yes
 
|Yes
Line 79: Line 86:
 
|<center>うごくメモちょう<br>Nintendo</center>
 
|<center>うごくメモちょう<br>Nintendo</center>
 
|<center>Flipnote Studio<br>Nintendo</center>
 
|<center>Flipnote Studio<br>Nintendo</center>
|00030004 4b47554a
+
|4b47554a
 +
|KGUJ
 
|2
 
|2
 
|Yes
 
|Yes

Revision as of 11:42, 8 September 2023

NintendoDSi-Classroom Logo.jpg

Nintendo DS Classroom (ニンテンドーDS教室) is an educational system jointly developed by Nintendo and Sharp System Products, utilizing the Nintendo DSi LL (known as the Nintendo DSi XL internationally) for students to use as a learning device during class. The program was available exclusively in Japan and rolled out between January and April 2010.

Overview

Contents

The box for a Nintendo DS Classroom unit[1].

Nintendo DS Classroom units are shipped in white boxes, illustrating the Nintendo DSi LL with the Nintendo DS Classroom's logo. Inside the box is the unit itself with a white/grey color scheme, a thick plastic pen and a power supply. On the back of the unit is a giant sticker with legal information.

The PC software likely would've been distributed digitally.

Nintendo DS Software

A question where you get to pick answers from a list[2].

The primary application for getting work exercises done is through the Nintendo DS Classroom application (ニンテンドーDSきょうしつ). The application uses a modified version of Nintendo Zone and relies on a PC with the DS Classroom software that is connected over the same network. 50 consoles can be connected to one network simultaneously. Once connected, a student can follow several different courses or tests set up by their teacher.

On a Nintendo DSi, a student can partake in live tests or surveys that are set up by their teacher. Additionally, they can send drawings or photos through a drawing or DSi Camera board and have these display on a teacher's PC. Students can also work individually through preset tasks and create their own memorization cards. Once a Nintendo DSi unit is disconnected, all data sent during that session is lost and saved to the teacher's PC[3].

PC Software

The PC software's dashboard[4].

On PC, a teacher has access to a dashboard where they can start tests, exercises and memorization cards, as well as take class surveys, go to the drawing or DSi Camera board, as well as collect and delete photos taken with the Nintendo DSi Camera. Tests, exercises and memorization cards allows a teacher to change the questions and time limit, as well as shuffle the questions around for each student during exercises and memorization cards. Furthermore, they can make use of a large selection of learning materials that come with the software, or create and modify materials with the use of spreadsheet software, such as Microsoft Excel. At the end of a task or test, student results are shown and saved with detailed graphs[3].

This PC software was developed both for Windows and various Linux distributions, including Ubuntu. As of writing, the software hasn't resurfaced.

Console Software

The System Settings with a unique version number exclusive to Nintendo DS Classroom units.

The software bundled on every classroom Nintendo DSi LL is different compared to a retail unit.

  • The System Settings displays a unique version number of v1.4_kst, with "kst" possibly being a shortened variation of "kyoshitsu" (キョウシツ), which translates to "classroom". This system software version was used throughout the program's lifespan.
  • The Nintendo DSi Shop and Nintendo Zone are not installed. Because of this, Data Management isn't accessible from the System Settings.
  • A different lineup of DSiWare is pre-installed.
Icon Name Title ID
(00030004)
Version Pre-installed On
Retail Consoles
Japanese English Hex Text
Icon-NintendoDSClassroom.gif
ニンテンドーDSきょうしつ
Nintendo
Nintendo DS Classroom
Nintendo
4b50454a KPEJ 0 No
Icon-Rakubiki Red.gif
めいきょうこくご
らくびきじてん
Nintendo
Meikyo Kokugo
Rakubiki Jiten
Nintendo
4b44344a KD4J 1 Yes
Icon-Rakubiki Blue.gif
ジーニアスパーソナル
えいわ らくびきじてん
Nintendo
Personal Genius
Eiwa Rakubiki Jiten
Nintendo
4b44334a KD3J 0 No
Icon-Rakubiki Green.gif
ジーニアスパーソナル
わえい らくびきじてん
Nintendo
Personal Genius
Waei Rakubiki Jiten
Nintendo
4b44354a KD5J 0 No
Icon-NintendoDSiBrowser.gif
ニンテンドーDSiブラウザー
Nintendo
Nintendo DSi Browser
Nintendo
484e474a HNGJ 3 Yes
Icon-FlipnoteStudio.gif
うごくメモちょう
Nintendo
Flipnote Studio
Nintendo
4b47554a KGUJ 2 Yes

Note that Flipnote Studio had several revisions in Japan. Classroom units come with version 2.1 pre-installed.

Testing Applications

TODO:

Soon.

Development

A simple figurine detailing how the system works[5].

Development started somewhere around 2007 with the project lead by Takao Sawano, challenging himself to make use of open source software. Seeing how many schools were using the Nintendo DS, Sawano's goal was to see how many Nintendo DSs could connect wirelessly to cheap laptops. Sometime later, Sharp System Products was offered to help with the development of applications.[6]

The program was announced in a press release by Nintendo on June 9th, 2009 alongside the announcement of a partnership with Sharp System Products. At this point, Nintendo planned to offer educational software for all Nintendo DS systems, with Sharp being responsible for developing software and sales. Software would be released individually as cartridges, with 30 titles planned for elementary schools, 20 titles for junior high schools and 10 for high schools with an estimated release date of February 2010. The program was showcased at the New Education Expo 2009 in Osaka from June 17th to June 18th and e-Learning WORLD in Tokyo from August 5th to August 7th[5].

On August 5th, 2009, Sharp put out an update announcing that the program switched to only make use of the Nintendo DSi. Reasons for the switch include that the Nintendo DSi could be more easily customized, software could be stored internally, the DSi Camera could be used for certain activities, communication over the internet is easier, and the DSi has a larger screen compared to the Nintendo DS or Nintendo DS Lite [7].

Sometime before the program was rolled out, the program was changed to make use of the Nintendo DSi LL, which was released a few months prior. Regular Nintendo DSi development units were used very late during testing, as apparent by development kits that showed up on Yahoo! Auctions in 2023, identified as units K04 to K08[K 1][K 2][K 3][K 4][K 5].

Gallery

EDIX 2012

The program was shown at the Educational IT Solution Expo (教育ITソリューションEXPO) in 2012 at Sharp's booth, demonstrating Nintendo's offers for educational software, and showcasing that Nintendo DS Classroom could run on cheap, inexpensive computer hardware[8].

Sharp Website

2009 Press Release (Prerelease)

These materials were shared in the official press release, and does not reflect what the final version of the application looks like.

Sourced from Nintendo[5], ITMedia[9] and GamingTalker[10].

Links

References

Yahoo! Auction listings:

Additional Resources