Difference between revisions of "Japanese Nintendo DSi Prototype"

From RGDWiki
 
Line 53: Line 53:
 
Unused data in the Launcher has also been found. A file named '''fanfare.32.wav''' is weirdly enough the [https://www.youtube.com/watch?v=SJry06hb5N0 Mario Kart Wii/Mario Kart: Double Dash!! "Race Starting"] sound effect.
 
Unused data in the Launcher has also been found. A file named '''fanfare.32.wav''' is weirdly enough the [https://www.youtube.com/watch?v=SJry06hb5N0 Mario Kart Wii/Mario Kart: Double Dash!! "Race Starting"] sound effect.
 
Furthermore, there are 3 .bnr files, named '''Emptybanner.bnr''', '''NoBanner.bnr''' and '''NoCardBanner.bnr''' . These files would probably be used in the future for a System Menu, as they show icons for no cartridge inserted, no banner made or shown or no banner found.
 
Furthermore, there are 3 .bnr files, named '''Emptybanner.bnr''', '''NoBanner.bnr''' and '''NoCardBanner.bnr''' . These files would probably be used in the future for a System Menu, as they show icons for no cartridge inserted, no banner made or shown or no banner found.
  +
  +
[[File:EmptyBanner.png|frameless|left]] - <big><big>EmptyBanner.bnr, probably used as a placeholder for prototype applications that didn't have their icons yet. However, this was quickly replaced with the '''Nintendo DSi™ Demonstration''' placeholder.</big></big>
  +
[[File:NoBanner.png|frameless|left]] - <big><big>NoBanner.bnr, probably used in a future prototype System Menu if no banner data was present.</big></big>
  +
[[File:NoCardBanner.png|frameless|left]] - <big><big>NoCardBanner.bnr, probably used in a future prototype System Menu when no cartridge was inserted.</big></big>
   
 
And although it's not shown, the Launcher and Settings both have their own icons.
 
And although it's not shown, the Launcher and Settings both have their own icons.
 
[[File:Launcher.png|frameless|left]] - <big><big>Prototype Launcher icon, used as a concept for a System Menu.</big></big>
 
[[File:Launcher.png|frameless|left]] - <big><big>Prototype Launcher icon, used as a concept for a System Menu.</big></big>
 
[[File:Settings.png|frameless|left]] - <big><big>Prototype Settings icon.</big></big>
 
[[File:Settings.png|frameless|left]] - <big><big>Prototype Settings icon.</big></big>
 
   
 
== Notes ==
 
== Notes ==

Latest revision as of 08:51, 10 July 2019

CPU-X4, formely known as the Japanese Nintendo DSi Prototype is a prototype that was used for development of Nintendo DS or DSi software. This unit is completely different from a retail unit.

Discovery

The prototype was first found on December 18th 2018 when a user by the name of Trash_Bandatcoot started a conversation with a user by the name of ProtonX on NintendoAge. Trash_Bandatcoot asked about any DSi development units he owns or may have owned. ProtonX replied that he had 2 Panda DSi's and at the moment a "weird looking DSi".

Image of the front, turned on.
The back, with a yellow sticker translating to "For development only".

A day later, Trash_Bandatcoot released all the information he collected to GBAtemp.

General differences

  • The DSi shell has a glossy finish, similar to the back of the top screen of a Nintendo DSi XL. Nintendo does this often on pre-production shells, but the overal look replicates a retail unit.
  • The button prints are darker than the ones you can find on a white retail Nintendo DSi. They're black instead of grey.
  • There are no prints for POWER, START, SELECT, or any of the icons for "on", "charging" or "wireless connections".
  • There are no prints on the back, only a yellow sticker that says "Only for development" (as seen on the image above).
  • The DSi boots to a different kind of menu, rather than a regular System Menu. All they used for this one were cartridges.

Unit settings

All of these settings can be found on a retail Nintendo DSi under System Settings.

  • Language - Changes the language, despite there being only 1 language on the console.
  • Set Time & Date - Allows you to change the time & date of the unit.
  • Change User Data - Allows you to change user data with examples being name, birthday, personal message, ect.
  • Calibrate Touchscreen - Allows you to calibrate the touch screen. However, it does not let you test it afterwards.
  • Wireless Connections - Allows you to turn on or off wireless connections, like Nintendo WFC or Download Play.

Board revision

On December 18th 2018, ProtonX released photos from the inside, confirming this was a prototype.

  • There is no sticker on the board. Instead, Nintendo used permanent marker with A-2 written on it.
  • The board has CPU-X4 writen on it. A retail Nintendo DSi has CPU-01 writen on it. This is enough to confirm that this is a prototype, noted by Razor83:

    Actually Ninty always uses X to denote prototype motherboard revisions, so X4 means its the fourth prototype revision. When the motherboard is finished and final/retail they change it to 01.

Board1.jpg
Board2.jpg
Board3.jpg
BatteryShell.jpg

Trading & dumping

Somewhere around May 2019, the console was traded off for $750 to an unknown seller on NintendoAge. ProtonX replied that he did not want to reveal the name of the seller, “unless he wants to be revealed”. Ever since then, more people started to talk about this unit, meaning that the unit is now worth a lot more.

In that same month, it was revealed that Voodooween, who was known for his other DSi contributions, has bought the unit and he was planning to dump it. The NAND and firmware were dumped 3 days later, with the NAND partly working on No$GBA and retail hardware.

Applications and software

The contents of the NAND is very spice, with only 2MB of data stored. A total of 4 prototype applications are on the NAND, known as

  • WiFi Firmware (0003000f/484e4341),
  • Nintendo DS Cart Whitelist (0003000f/484e4841),
  • Settings (00030015/484e4241)
  • and Launcher (00030017/484e4141)

The boot process is also simple. The Launcher checks for errors and tests itself before launching. If no cartridge is inserted and the unit tested itself good, it will boot the Settings app.

Unused data in the Launcher has also been found. A file named fanfare.32.wav is weirdly enough the Mario Kart Wii/Mario Kart: Double Dash!! "Race Starting" sound effect. Furthermore, there are 3 .bnr files, named Emptybanner.bnr, NoBanner.bnr and NoCardBanner.bnr . These files would probably be used in the future for a System Menu, as they show icons for no cartridge inserted, no banner made or shown or no banner found.

EmptyBanner.png

- EmptyBanner.bnr, probably used as a placeholder for prototype applications that didn't have their icons yet. However, this was quickly replaced with the Nintendo DSi™ Demonstration placeholder.

NoBanner.png

- NoBanner.bnr, probably used in a future prototype System Menu if no banner data was present.

NoCardBanner.png

- NoCardBanner.bnr, probably used in a future prototype System Menu when no cartridge was inserted.

And although it's not shown, the Launcher and Settings both have their own icons.

Launcher.png

- Prototype Launcher icon, used as a concept for a System Menu.

Settings.png

- Prototype Settings icon.

Notes

  • The prototype did not come with a special cartridge or SD Card, said ProtonX.
  • This is what ProtonX had to say when asked how he got the unit:

    Yeah, I'm unlikely to do a NAND dump, as I've never been part of the missing scene. However, I did collect lots of development equipment at one point (I've got Wii U kits, GBA, DS, 3DS) which is where I got this.

  • The battery that came with the unit was dead, so it had to be replaced with a retail one.