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  • This page describes various hardware used for Wii game and system development. "Wired" model development hardware only supports Bluetooth (Wii Remote connectivity) over an RF cable
    3 KB (497 words) - 13:33, 15 November 2021
  • ...ical disc emulation functionality of the unit is similar to other GameCube development kits like the [[GDEV]], with its main distinguishing feature being the inte
    833 bytes (132 words) - 23:02, 26 October 2022
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 09:11, 19 October 2020
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 07:28, 3 March 2021
  • 34 bytes (4 words) - 13:08, 11 November 2023
  • '''Nintendo European Research and Development''' (NERD) (formerly known as '''Mobiclip''' and '''ActImagine''') is a comp [[Category:Development]]
    1 KB (212 words) - 13:33, 15 November 2021

Page text matches

  • ...the game development kit for the Nintendo GameCube, listed by Nintendo as "Development Solution." It would use the hard disk and the CPU of the host to emulate Ga [[Category:Development]]
    551 bytes (81 words) - 17:43, 5 March 2021
  • ...former Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015.
    498 bytes (64 words) - 01:25, 1 April 2024
  • ...les between each other during the development of the Wii and other related development projects at the time.
    559 bytes (90 words) - 22:38, 18 November 2021
  • ...able of installing [[CIA]] archives, and thus is the most widely known 3DS development application. [[Category:Development]]
    523 bytes (78 words) - 17:53, 19 August 2020
  • ...ity of an [[NR Reader]] with the debugging capabilities of a more advanced development kit like the [[GDEV]] to allow for full debugging and optical disc emulatio ...tures a brown case colouring to distinguish it from retail units and other development kits.
    1 KB (227 words) - 00:29, 6 October 2021
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 09:11, 19 October 2020
  • #REDIRECT [[Wii Development Hardware]]
    38 bytes (4 words) - 07:28, 3 March 2021
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 19:47, 28 January 2020
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 19:57, 28 January 2020
  • #REDIRECT [[Nintendo European Research and Development]]
    56 bytes (6 words) - 17:58, 16 February 2021
  • ...ment environment used in late 2005 & early 2006. It consists of a GameCube development kit connected to a PC running the [[BroadOn]] [[IOP-OS]] Emulator, allowing [[Category:Development]]
    810 bytes (117 words) - 01:23, 1 April 2024
  • ...on December 22, 2005<ref>source pls?</ref>, and was the primary ARM-based development platform used by BroadOn for IOS until March of 2006 when the [[NDEV|NDEV1]
    435 bytes (67 words) - 16:46, 17 February 2021
  • ...ical disc emulation functionality of the unit is similar to other GameCube development kits like the [[GDEV]], with its main distinguishing feature being the inte
    833 bytes (132 words) - 23:02, 26 October 2022
  • ...reation of the [[Nintendo Developer Portal]]. It offered Unity-based Wii U development SDKs and resources to aspiring indie developers, including those who were u [[Category:Development]]
    477 bytes (71 words) - 16:13, 17 February 2020
  • The '''IS-NITRO-EMULATOR''' is the main development kit for the Nintendo DS. Similarly to other Intelligent Systems devkits, it ...le to use it to play games which are of the same save type as the inserted development cartridge.'''
    877 bytes (139 words) - 18:54, 31 August 2023
  • '''HW1_DRIP''' was a variant of HW1 with a slower CPU. A HW1_DRIP [[Dolphin Development Hardware]] unit has been found by collectors. [[Category:Development]]
    558 bytes (83 words) - 21:15, 1 December 2019
  • ...her being a product by [[SN Systems]]), but it was the only choice for Wii development using the official [[Revolution SDK]]. Use of the CodeWarrior IDE and compi [[Category:Development]]
    570 bytes (79 words) - 07:08, 3 March 2021
  • ...pment of was Luigi's Mansion, for the GameCube. JSYSTEM was still an early development project by workers of Nintendo EAD at the time. It was done being worked on Games that are confirmed to have used JSYSTEM in its development include Luigi's Mansion, Super Mario Galaxy, Super Mario Galaxy 2, Mario Ka
    1 KB (221 words) - 17:33, 17 February 2021
  • ...lywood, the latter an Espresso + Hollywood. The Cortado was used for early development of Cafe OS, IOSU, and the Wii U's boot code. It was replaced by the [[CAT-D
    525 bytes (85 words) - 11:22, 1 April 2023
  • The '''Wii Menu Changer''' is a disc that was distributed with Wii development kits to allow the installation of the retail [[Wii Menu]] on systems that o ...sc serves a different purpose and is intended for retail units rather than development kits.
    1,009 bytes (157 words) - 18:20, 3 March 2021

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