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From Rare Gaming Dump
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There was numerous middleware and game engines made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases.
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There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases.
    
* 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR])
 
* 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR])
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* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
 
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
 
* Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
 
* Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.)
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* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
 
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
 
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
 
* Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])
 
* Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])