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  • | list1 = [[CodeWarrior IDE]] · [[Dolphin Emulator]] · [[Dolphin SDK]]
    572 bytes (49 words) - 20:50, 26 May 2021
  • #REDIRECT [[Dolphin Emulator]]
    30 bytes (3 words) - 07:02, 3 March 2021
  • #REDIRECT [[Dolphin Emulator]]
    30 bytes (3 words) - 01:58, 12 August 2019
  • #REDIRECT [[Official Dolphin Emulator]]
    39 bytes (4 words) - 15:15, 21 May 2019
  • File:DolphinDevelopmentHardware.jpg
    A [[Dolphin Development Hardware]] console.
    (638 × 640 (37 KB)) - 00:51, 22 May 2021
  • ...utube.com/watch?v=ONJQdQIJ6u8 <nowiki>How to get the GameCube BIOS/menu in Dolphin emulator. [FOR CORRUPTIONS]</nowiki>]
    173 bytes (27 words) - 18:40, 31 December 2020
  • '''PAD''' is the [[Dolphin SDK|Dolphin/]][[Revolution SDK|Revolution]] SDK's library for handling [[GameCube Contr
    706 bytes (91 words) - 04:47, 4 May 2020
  • File:NintendoGameCubeDevelopmentSystem.jpg
    A [[Dolphin Development Hardware]] console rebadge as a "Nintendo GameCube Development
    (311 × 503 (24 KB)) - 01:37, 22 May 2021
  • The '''Dolphin Development Hardware''' is a Dolphin (GameCube) development kit which contains a hard drive for storing and mana
    833 bytes (132 words) - 23:02, 26 October 2022
  • ...d exclusive set of third party developers as a separate package from the [[Dolphin SDK]] which it was applied on top of; every copy of the SDK was individuall * An earlier build of KPAD and [[WPAD]] libraries for the [[Dolphin SDK]]
    2 KB (241 words) - 14:58, 24 May 2019
  • ...o for internal early development in between the creation of the [[Official Dolphin Emulator]] (the first GameCube platform) and the [[Minnow]].
    419 bytes (56 words) - 02:23, 20 December 2021
  • ...the open-source emulator [https://en.wikipedia.org/wiki/Dolphin_(emulator) Dolphin]'' '''Dolphin Emulator''' is a program which was included with the GameCube SDK to assist
    2 KB (382 words) - 07:02, 3 March 2021
  • '''HW1_DRIP''' was a variant of HW1 with a slower CPU. A HW1_DRIP [[Dolphin Development Hardware]] unit has been found by collectors.
    558 bytes (83 words) - 21:15, 1 December 2019
  • ...le:Nwc24editor ui.png|thumb|A screenshot of NWC24Editor<ref>NWC24Editor on Dolphin</ref>]]
    623 bytes (95 words) - 22:11, 2 June 2022
  • ...using WiiXplorer (real Wii) or directly on your system (Dolphin). If using Dolphin, please import a real Wii NAND and launch the Wii Shop Channel at least onc ...oot of your NAND. (On Dolphin on Windows, the default NAND root is in the "Dolphin Emulator" folder in your Documents folder.)
    6 KB (1,094 words) - 00:35, 8 December 2019
  • '''OSReport''' is a function in the [[Dolphin SDK]] and [[Revolution SDK]] standard library (defined in the osD.a file),
    863 bytes (143 words) - 23:12, 25 May 2023
  • | data2 = [[Dolphin SDK]] ...tps://web.archive.org/web/20140108044600/http://www.dromble.com/2014/01/07/dolphin-tale-story-of-gamecube/</ref> to 2001.
    12 KB (1,921 words) - 21:49, 8 February 2024
  • '''PPCHalt''' is a function in the [[Dolphin SDK]] and [[Revolution SDK]] standard library (specifically in the base.a/b
    2 KB (233 words) - 05:34, 7 May 2023
  • ...ing of the program. The variable needs to be set to true manually in the [[Dolphin SDK]], but is set automatically in the [[Revolution SDK]]. When the variabl
    2 KB (276 words) - 04:34, 23 May 2023
  • ...[[RVL_DIAG]] is apparently intended for PP3 boards, and is compatible with Dolphin, it is known that the PP3 board is similar to retail hardware.
    2 KB (249 words) - 20:54, 21 May 2022

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