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From Rare Gaming Dump
  • ...former Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015.
    498 bytes (64 words) - 01:25, 1 April 2024
  • ...ity of an [[NR Reader]] with the debugging capabilities of a more advanced development kit like the [[GDEV]] to allow for full debugging and optical disc emulatio ...tures a brown case colouring to distinguish it from retail units and other development kits.
    1 KB (227 words) - 00:29, 6 October 2021
  • | group1 = Development | list1 = [[Dev Software]] · [[3DSAging]]
    265 bytes (25 words) - 22:04, 21 May 2022
  • ...llows for a USB cable to be plugged in which can interface with special PC software to provide debug functionality. [[Category:Development]]
    892 bytes (131 words) - 18:35, 3 March 2021
  • ...her being a product by [[SN Systems]]), but it was the only choice for Wii development using the official [[Revolution SDK]]. Use of the CodeWarrior IDE and compi [[Category:Development]]
    570 bytes (79 words) - 07:08, 3 March 2021
  • ...[[Nintendo PTD|PTD]]. It developed much of Nintendo's hardware and system software such as OSes, SDKs, and developer/factory tools.
    319 bytes (44 words) - 22:42, 26 October 2022
  • ...orporation was bought by Nuance Communications (notable for their "Dragon" software). [[Category:Development]]
    718 bytes (111 words) - 06:59, 3 March 2021
  • ...program calls a function to eject the disc. The source code for the disc's software was found in [[wiidump.7z]], at the following path:
    694 bytes (108 words) - 21:05, 9 July 2021
  • ...included on the [[Wii Menu Changer]] disc and is installed as part of its software set along with the [[Wii Menu]] to allow switching between the retail Wii M [[Category:Development]]
    760 bytes (116 words) - 22:45, 8 March 2022
  • ...atory has helped work on the middleware. Unlike [[JSys]] which is in-house software only used by Nintendo, the NintendoWare middleware is available to third-pa [[Category:Development]]
    465 bytes (64 words) - 21:55, 21 May 2020
  • ...f Nintendo's software and hardware projects, assisting with the design and development of the [[iQue Player]], Wii, Wii U, DSi and 3DS, as well as other unrelease ...for PC motherboard chipsets, and was asked by Nintendo to assist with the development of the GameCube; after ArtX was bought out by [[ATI]], he formed RouteFree
    4 KB (672 words) - 08:51, 3 March 2024
  • ...used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of t ...ed that 1.0 (the oldest known version) is from very early in the GameCubes development lifecycle. This is supported by the emulator being the first [[OSGetConsole
    2 KB (382 words) - 07:02, 3 March 2021
  • ...to be a natural iteration on the GameCube's hardware (and, to some extent, software as well) architecture . ...Revolution SDK, a fork of the GameCube SDK, only beginning in March 2005, development of IOP OS beginning May 2005, the first devkits only going out in late 2005
    4 KB (575 words) - 21:49, 8 February 2024
  • To give an example, it is possible that BroadOn finished development on the Wii around the early 2010s, backed up a CVS repository with some of ==Known development trees==
    4 KB (669 words) - 23:26, 25 September 2021
  • ...s the Wii's storefront. Its JavaScript has been dumped, revealing that its development dates back to 2005, and revealing many unused title categories such as subs [[Category:Retail Software]]
    652 bytes (91 words) - 22:44, 30 April 2022
  • ...lder contains lots of the source code for the Wii's retail and development software and firmware.
    2 KB (233 words) - 18:28, 8 March 2021
  • ...Technology]] and internal R&D through their division [[Nintendo Technology Development]]. NoA localizes Nintendo products by providing them with an American Engli ...nd distribution services for Nintendo products in the US, NoA's [[Software Development Support Group]] also provides support to third-party developers based in th
    2 KB (364 words) - 01:03, 12 February 2020
  • ...ents that distinguished systems by region, iQue systems also gained unique software environments which introduced copy protection and region locking for iQue g iQue originally planned to release a variant of the Wii system in China, with software features being implemented in the Wii system to define a Chinese system reg
    4 KB (679 words) - 07:05, 3 March 2021
  • ...by Hudson Soft to support the emulation of disc images on GameCube and Wii development kits ([[GDEV]], [[NDEV]] and [[Revolution Emulator]]) which do not have a p
    875 bytes (149 words) - 17:13, 15 February 2021
  • ...(in place of the disc drive) and a USB interface which can be used with PC software, the contents of the hard drive can be managed and the current emulated dis ...to manage the contents of an RVT-H Reader without using official Nintendo software, in addition to functionality such as resigning/encrypting disc images and
    2 KB (313 words) - 05:37, 10 July 2021

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