Search results

From Rare Gaming Dump
  • ...former Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015.
    498 bytes (64 words) - 01:25, 1 April 2024
  • ...ity of an [[NR Reader]] with the debugging capabilities of a more advanced development kit like the [[GDEV]] to allow for full debugging and optical disc emulatio ...tures a brown case colouring to distinguish it from retail units and other development kits.
    1 KB (227 words) - 00:29, 6 October 2021
  • ...llows for a USB cable to be plugged in which can interface with special PC software to provide debug functionality. [[Category:Development]]
    892 bytes (131 words) - 18:35, 3 March 2021
  • ...her being a product by [[SN Systems]]), but it was the only choice for Wii development using the official [[Revolution SDK]]. Use of the CodeWarrior IDE and compi [[Category:Development]]
    570 bytes (79 words) - 07:08, 3 March 2021
  • ...[[Nintendo PTD|PTD]]. It developed much of Nintendo's hardware and system software such as OSes, SDKs, and developer/factory tools.
    319 bytes (44 words) - 22:42, 26 October 2022
  • ...orporation was bought by Nuance Communications (notable for their "Dragon" software). [[Category:Development]]
    718 bytes (111 words) - 06:59, 3 March 2021
  • ...program calls a function to eject the disc. The source code for the disc's software was found in [[wiidump.7z]], at the following path:
    694 bytes (108 words) - 21:05, 9 July 2021
  • ...included on the [[Wii Menu Changer]] disc and is installed as part of its software set along with the [[Wii Menu]] to allow switching between the retail Wii M [[Category:Development]]
    760 bytes (116 words) - 22:45, 8 March 2022
  • ...atory has helped work on the middleware. Unlike [[JSys]] which is in-house software only used by Nintendo, the NintendoWare middleware is available to third-pa [[Category:Development]]
    465 bytes (64 words) - 21:55, 21 May 2020
  • ...f Nintendo's software and hardware projects, assisting with the design and development of the [[iQue Player]], Wii, Wii U, DSi and 3DS, as well as other unrelease ...for PC motherboard chipsets, and was asked by Nintendo to assist with the development of the GameCube; after ArtX was bought out by [[ATI]], he formed RouteFree
    4 KB (672 words) - 08:51, 3 March 2024
  • ...used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of t ...ed that 1.0 (the oldest known version) is from very early in the GameCubes development lifecycle. This is supported by the emulator being the first [[OSGetConsole
    2 KB (382 words) - 07:02, 3 March 2021
  • ...to be a natural iteration on the GameCube's hardware (and, to some extent, software as well) architecture . ...Revolution SDK, a fork of the GameCube SDK, only beginning in March 2005, development of IOP OS beginning May 2005, the first devkits only going out in late 2005
    4 KB (575 words) - 21:49, 8 February 2024
  • To give an example, it is possible that BroadOn finished development on the Wii around the early 2010s, backed up a CVS repository with some of ==Known development trees==
    4 KB (669 words) - 23:26, 25 September 2021
  • ...s the Wii's storefront. Its JavaScript has been dumped, revealing that its development dates back to 2005, and revealing many unused title categories such as subs [[Category:Retail Software]]
    652 bytes (91 words) - 22:44, 30 April 2022
  • ...lder contains lots of the source code for the Wii's retail and development software and firmware.
    2 KB (233 words) - 18:28, 8 March 2021
  • ...Technology]] and internal R&D through their division [[Nintendo Technology Development]]. NoA localizes Nintendo products by providing them with an American Engli ...nd distribution services for Nintendo products in the US, NoA's [[Software Development Support Group]] also provides support to third-party developers based in th
    2 KB (364 words) - 01:03, 12 February 2020
  • ...ents that distinguished systems by region, iQue systems also gained unique software environments which introduced copy protection and region locking for iQue g iQue originally planned to release a variant of the Wii system in China, with software features being implemented in the Wii system to define a Chinese system reg
    4 KB (679 words) - 07:05, 3 March 2021
  • ...by Hudson Soft to support the emulation of disc images on GameCube and Wii development kits ([[GDEV]], [[NDEV]] and [[Revolution Emulator]]) which do not have a p
    875 bytes (149 words) - 17:13, 15 February 2021
  • ...(in place of the disc drive) and a USB interface which can be used with PC software, the contents of the hard drive can be managed and the current emulated dis ...to manage the contents of an RVT-H Reader without using official Nintendo software, in addition to functionality such as resigning/encrypting disc images and
    2 KB (313 words) - 05:37, 10 July 2021
  • The Nintendo Wii's history and development started sometime in the mid-late 1990s when Nintendo first began conceiving ...his point had no SDK or libraries and was still in very primitive hardware development stages. By the end of this year we likely had an early, wand shaped Wiimote
    8 KB (1,410 words) - 22:48, 26 October 2022
  • ...with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development '''[[AiLive]]''' - Company involved with Nintendo game development
    12 KB (2,038 words) - 08:49, 11 July 2022
  • The PC software likely would've been distributed digitally. ===Nintendo DS Software===
    14 KB (1,864 words) - 02:08, 24 September 2023
  • ...s a part of the [[Zammis Clark Breach|2020 Zammis Clark breach]] dates the software that this unit runs to be around April 2, 2008, several months before the r ...ng Nintendo DSi development kits. Questions were asked if ProtonX owns any development kits. ProtonX replied saying he owned 2 DSi Panda's, and he replied with an
    7 KB (1,109 words) - 05:21, 17 April 2023
  • ...''' is an archive in three compressed parts containing a massive amount of development files and data related to [[IOS]]. It was leaked to [[Pokemon Proto General *Duplicates of the software branches of multiple [[BroadOn data dumps|BroadOn source trees]], including
    2 KB (355 words) - 18:08, 15 March 2021
  • ...startup which spun off from the [[Silicon Graphics]] Nintendo 64 hardware development team. ArtX was bought out by [[ATI]] in 2000, just as the GPU design was be ==Software Notes==
    12 KB (1,921 words) - 21:49, 8 February 2024
  • ...'''MTB''') was the codename for a cancelled Nintendo handheld which was in development from around 2012-2014. It was originally conceived as a successor to the 3D ==Software==
    3 KB (520 words) - 20:12, 6 April 2023
  • The main difference from this unit is that it has the ability to read DS(i) development cartridges. This feature was removed from the ZS models. ...says "''NWD''". It has been rumored that this stands for '''Nintendo Wi-Fi Development'''.
    6 KB (1,061 words) - 14:21, 2 February 2024
  • This software came bundled with [[Wii Menu Changer]] discs for developers, and was primar [[Category:Development]]
    1 KB (224 words) - 22:25, 13 May 2022
  • ...ined dumps of the "bb" (BroadOn Board/[[iQue Player]]) and "ng" ([[NNGC]]) development trees from [[Acer Cloud Technology|BroadOn]]'s servers, sent in TAR files f ...ture planning and implementation, APIs, and documents relating to internal software
    3 KB (454 words) - 10:58, 27 November 2021
  • ...being focused on leaks, rare content, development & prototype hardware and software like on RGDWiki.
    3 KB (560 words) - 21:57, 16 February 2021
  • ...wn as '''iKuni''') was a company that helped Nintendo by developing motion software for the Wii. They also co-developed the Wii MotionPlus. It was launched on [[Category:Development]]
    2 KB (341 words) - 03:18, 3 May 2020
  • ...d online shops on the Nintendo DS(i) and Nintendo Wii to focus more on the development on the Nintendo 3DS and the Nintendo Wii U.
    2 KB (261 words) - 11:01, 7 February 2024
  • ...pment, but since Wii U Linux is currently not well-known there is not much development effort being contributed. You can find out more about the Wii U Linux proje To get additional software, you will want to connect to the internet. Since Wii U Linux currently does
    12 KB (2,041 words) - 02:16, 11 February 2023
  • ...ionality, but as the iQue Box project's hardware and software was early in development during its cancellation, most of the Wii's code was instead inherited from ...developed, as evidenced by the short lifespan of its CVS repository - the development repository for the iQue Box was leaked on July 20, 2021 as part of the [[Za
    4 KB (601 words) - 23:34, 25 September 2021
  • ...'''NDEV''' ([[RVL Product Codes|product code]] '''RVT-001''') was the main development system for the Wii, taking the form of a black box including full Wii hardw ...baud port. It '''does not have a disc drive or internal hard drive, so all software is read from NAND or the host system. This means that it can only store Wii
    7 KB (1,159 words) - 11:37, 1 April 2023
  • gba.tar is most likely a dump of a development tree from BroadOn named "gba", like the "bbgames" tree from [[bbgames.7z]] ...he leaker. nc_stuff.tar contains data relating to the [[iQue NetCard]] and software tools for it. Unlike the files in gba.tar and iqgba.tar, the files in nc_st
    3 KB (507 words) - 21:32, 14 March 2021
  • ...d to consumers along with later-run launch day units which already had the software preinstalled. ...tion departments at iQue and Nintendo of Korea to prepare [[RVT-R Reader]] development kits by installing the retail system menu and channels of their respective
    7 KB (1,185 words) - 05:37, 10 July 2021
  • ...e leftmost bit distinguishes development and retail console types (1 being development and 0 being retail), with the rest being a "minor revision number". The con Next up there's the "[[Minnow]]", which is described as a "prototype development system without graphics". It's unknown why Minnow didn't have graphics supp
    15 KB (2,447 words) - 20:52, 21 May 2022
  • ...he source code and development files for various Nintendo games as well as development repositories for Nintendo systems including the Wii, [[iQue Player]], and 3 ...including the [[IOS]] source code and project page and the [[iQue Player]] software source code. As part of the iQue Player files, some internal data relating
    20 KB (3,238 words) - 03:22, 18 September 2022
  • ...title management, adjusting system settings, and the Wii Message Board. On development systems, [[boot-IRD]] is preinstalled instead of the Wii Menu (but the reta ...nu, but are still present on [[RVL-101]] consoles (since they use the same software as RVL-001 consoles).
    10 KB (1,660 words) - 12:55, 11 October 2023