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From Rare Gaming Dump
  • ...h African markets, as well as developer support for third-party developers based in those regions.
    529 bytes (73 words) - 01:03, 12 February 2020
  • '''KPAD''' is the [[Revolution SDK]]'s high-level [[Wii Remote]] library based on [[WPAD]].
    163 bytes (24 words) - 19:11, 10 February 2021
  • '''Nintendo of Canada''' is Nintendo's Canadian branch based in Vancouver, BC with a distribution centre in Toronto, ON. It handles prod
    272 bytes (35 words) - 01:01, 12 February 2020
  • ...i's main CPU. It is a 32-bit PowerPC CPU based on the PowerPC 750CL. It is based on the GameCube [[Gekko]] CPU design, being almost identical other than an
    1 KB (181 words) - 16:00, 6 May 2020
  • ...Versa on December 22, 2005<ref>source pls?</ref>, and was the primary ARM-based development platform used by BroadOn for IOS until March of 2006 when the [
    435 bytes (67 words) - 16:46, 17 February 2021
  • '''Nintendo of America''' (NoA) is [[Nintendo]]'s American branch, based in Redmond, WA, USA. Nintendo of America provides services for the creation ...lso collaborates with [[Nintendo Company Limited]], Nintendo's main branch based in Japan, to provide input on how Nintendo products are received by America
    2 KB (364 words) - 01:03, 12 February 2020
  • ...ceding the creation of the [[Nintendo Developer Portal]]. It offered Unity-based Wii U development SDKs and resources to aspiring indie developers, includin
    477 bytes (71 words) - 16:13, 17 February 2020
  • ...duct Codes|product code]] RVA) is the unofficial name for the arcade board based on Wii hardware used for the Capcom game ''Tatsunoko vs. Capcom: Cross Gene
    664 bytes (98 words) - 17:42, 5 March 2021
  • '''eSOL''' is a company based in Japan that Nintendo used for some Wii libraries. They used:
    580 bytes (88 words) - 06:45, 3 March 2021
  • The Wii's system infrastructure was heavily based on that of the NetCard.
    649 bytes (100 words) - 07:06, 3 March 2021
  • ...running and necessitating an update to all IOS versions and other software based on the IOS codebase for them to run on Bollywood. All Bollywood units also
    721 bytes (116 words) - 00:04, 3 May 2020
  • These are companies that are most related to Nintendo based on public relations made between them, given a category.
    857 bytes (130 words) - 18:36, 3 March 2021
  • The Wii Starlight unit is based on an [[RVT-R Reader]], with the disc drive replaced with a drive emulator The system boots initially using a modified version of the [[NDEV Menu]] based on version 1.10 (which is also found on the [[RVT-R Reader]] PP4 unit).
    2 KB (380 words) - 00:30, 27 March 2022
  • ...cts was assisting in the development of the [[iQue Player]], a Nintendo 64-based console intended for the Chinese market. The iQue Player featured rewritabl ...e by RouteFree/BroadOn in the early 2000s point to them working on a Linux-based environment for PowerPC devices featuring multimedia and peer-to-peer netwo
    4 KB (672 words) - 08:51, 3 March 2024
  • ...Bird Wireless Controller''' is a radio frequency-based wireless controller based on the same design as the standard controller. It communicates with the Gam
    2 KB (380 words) - 09:01, 2 March 2021
  • - based leaker anon, 2020</blockquote>The password was later cracked, and found to
    1 KB (203 words) - 21:24, 14 March 2021
  • ...OS4 and was built around the same time as the [[Startup Disc Menu]]. It is based on the GameCube [[TDEV]] IPL. It is simplistic and serves only as a game la
    1 KB (207 words) - 19:22, 12 October 2022
  • 2 KB (313 words) - 05:37, 10 July 2021
  • ...do iRD]] and [[NCL]]. It is the second iteration of Nintendo's PowerPC 750-based hardware platform that was used between 1997 and 2012, and the hardware arc *IBM "[[Broadway]]" CPU (PowerPC 750-based) running at 729Mhz (in Wii mode) or 486Mhz (in GameCube compatibility mode)
    4 KB (575 words) - 21:49, 8 February 2024
  • ...ogram reads the SD card for an "all.ini" file, then performs various tests based on instructions in the file. However, it is not the main RVLAging test prog
    1 KB (245 words) - 18:13, 3 March 2021
  • '''Barking Lizards Technologies''' is a video game developer based in Richardson, Texas (in the Dallas-Fort Worth area). They seem to have bee
    2 KB (299 words) - 22:22, 19 December 2021
  • ...ation Move controller, which uses motion sensors just like Wii Remotes do. Based on what the company said on their website, you could make motions using the
    2 KB (341 words) - 03:18, 3 May 2020
  • ...endo platforms. Many aspects of the Wii's system architecture are directly based on concepts which were originally created for the iQue Player, such as the
    2 KB (310 words) - 07:37, 6 April 2021
  • ...SDK''' is the SDK for the GameCube. The [[Revolution SDK]] for the Wii is based off of it. It does not have a clear-cut version numbering system, with all
    2 KB (253 words) - 18:16, 3 March 2021
  • *Browse the modern web (slowly, for now) with a WebKit-based browser Flashing and configuring the SD card to boot a Linux based operating system is described in this video: [https://www.youtube.com/watch
    12 KB (2,041 words) - 02:16, 11 February 2023
  • ...Artist: Polygon Studio and Mario Artist: Talent Studio. Talent Studio was based off Make Someone You Know, and just like it, you could make faces and inser
    2 KB (401 words) - 22:21, 3 June 2022
  • '''[[iQue Box]]''' - Cancelled game console based on GameCube hardware for the Chinese market '''[[iQue Player]]''' - Game console based on Nintendo 64 hardware for the Chinese market
    12 KB (2,038 words) - 08:49, 11 July 2022
  • '''Note''': This article is very old and inaccurate, mostly based on guesses and speculation from before data from the [[Zammis Clark Breach] While Nintendo began planning a successor to the GameCube based on the GameCube's hardware immediately, with hardware manufacturers confirm
    8 KB (1,410 words) - 22:48, 26 October 2022
  • ...d this time, Nintendo began to evaluate a proposal from Nvidia for a Tegra-based console, which ultimately won out over the INDY, resulting in its cancellat
    3 KB (520 words) - 20:12, 6 April 2023
  • ...2" - [[BroadOn]] Board 2) was a cancelled successor to the [[iQue Player]] based on Nintendo GameCube hardware. It was to play region-locked GameCube discs
    4 KB (601 words) - 23:34, 25 September 2021
  • Based off it's name and how it works, it is believed that these were used for com
    5 KB (830 words) - 00:51, 11 September 2020
  • *'''<big>Source code for the SNES version of Super Mario Bros, which was based off and has leftovers from the original game's source code</big>''' <code>o
    6 KB (804 words) - 11:01, 27 November 2021
  • ...ta x 1.5, a crude but likely accurate way of calculating the Wii's results based on clock speeds and identical architecture)
    5 KB (764 words) - 05:57, 13 September 2020
  • Go back to 0000005e.app and do a byte-based (hex-values) find and replace. In HxD this is in Search -> Replace. Find th
    6 KB (1,094 words) - 00:35, 8 December 2019
  • ...eing the identifier for the PC emulator; this may be due to Macs being PPC-based at this point, making it easier to create an "emulator" for Macs due to the ...0, they added clock configurations for the HW1_DRIP platform (an early HW1-based platform with low memory capacity), indicating that HW1_DRIP and HW1 likely
    15 KB (2,447 words) - 20:52, 21 May 2022
  • '''Note''': This article is very old and inaccurate, mostly based on guesses and speculation from before data from the [[Zammis Clark Breach]
    6 KB (1,087 words) - 03:02, 17 December 2023
  • ...ions for accelerated media and graphics processing. Some newer PowerPC 750-based Macs can also use these instructions if the correct HID register bits are s
    12 KB (1,921 words) - 21:49, 8 February 2024
  • |Demonstrates XF-based embossing |Tests new revB line-width modification based on field mode
    50 KB (8,441 words) - 18:19, 3 March 2021