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From Rare Gaming Dump
  • ...former Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015.
    498 bytes (64 words) - 01:25, 1 April 2024
  • ...ity of an [[NR Reader]] with the debugging capabilities of a more advanced development kit like the [[GDEV]] to allow for full debugging and optical disc emulatio ...tures a brown case colouring to distinguish it from retail units and other development kits.
    1 KB (227 words) - 00:29, 6 October 2021
  • ...llows for a USB cable to be plugged in which can interface with special PC software to provide debug functionality. [[Category:Development]]
    892 bytes (131 words) - 18:35, 3 March 2021
  • ...her being a product by [[SN Systems]]), but it was the only choice for Wii development using the official [[Revolution SDK]]. Use of the CodeWarrior IDE and compi [[Category:Development]]
    570 bytes (79 words) - 07:08, 3 March 2021
  • ...[[Nintendo PTD|PTD]]. It developed much of Nintendo's hardware and system software such as OSes, SDKs, and developer/factory tools.
    319 bytes (44 words) - 22:42, 26 October 2022
  • ...orporation was bought by Nuance Communications (notable for their "Dragon" software). [[Category:Development]]
    718 bytes (111 words) - 06:59, 3 March 2021
  • ...program calls a function to eject the disc. The source code for the disc's software was found in [[wiidump.7z]], at the following path:
    694 bytes (108 words) - 21:05, 9 July 2021
  • ...included on the [[Wii Menu Changer]] disc and is installed as part of its software set along with the [[Wii Menu]] to allow switching between the retail Wii M [[Category:Development]]
    760 bytes (116 words) - 22:45, 8 March 2022
  • ...atory has helped work on the middleware. Unlike [[JSys]] which is in-house software only used by Nintendo, the NintendoWare middleware is available to third-pa [[Category:Development]]
    465 bytes (64 words) - 21:55, 21 May 2020
  • ...f Nintendo's software and hardware projects, assisting with the design and development of the [[iQue Player]], Wii, Wii U, DSi and 3DS, as well as other unrelease ...for PC motherboard chipsets, and was asked by Nintendo to assist with the development of the GameCube; after ArtX was bought out by [[ATI]], he formed RouteFree
    4 KB (672 words) - 08:51, 3 March 2024
  • ...used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of t ...ed that 1.0 (the oldest known version) is from very early in the GameCubes development lifecycle. This is supported by the emulator being the first [[OSGetConsole
    2 KB (382 words) - 07:02, 3 March 2021
  • ...to be a natural iteration on the GameCube's hardware (and, to some extent, software as well) architecture . ...Revolution SDK, a fork of the GameCube SDK, only beginning in March 2005, development of IOP OS beginning May 2005, the first devkits only going out in late 2005
    4 KB (575 words) - 21:49, 8 February 2024
  • To give an example, it is possible that BroadOn finished development on the Wii around the early 2010s, backed up a CVS repository with some of ==Known development trees==
    4 KB (669 words) - 23:26, 25 September 2021
  • ...s the Wii's storefront. Its JavaScript has been dumped, revealing that its development dates back to 2005, and revealing many unused title categories such as subs [[Category:Retail Software]]
    652 bytes (91 words) - 22:44, 30 April 2022
  • ...lder contains lots of the source code for the Wii's retail and development software and firmware.
    2 KB (233 words) - 18:28, 8 March 2021
  • ...Technology]] and internal R&D through their division [[Nintendo Technology Development]]. NoA localizes Nintendo products by providing them with an American Engli ...nd distribution services for Nintendo products in the US, NoA's [[Software Development Support Group]] also provides support to third-party developers based in th
    2 KB (364 words) - 01:03, 12 February 2020
  • ...ents that distinguished systems by region, iQue systems also gained unique software environments which introduced copy protection and region locking for iQue g iQue originally planned to release a variant of the Wii system in China, with software features being implemented in the Wii system to define a Chinese system reg
    4 KB (679 words) - 07:05, 3 March 2021
  • ...by Hudson Soft to support the emulation of disc images on GameCube and Wii development kits ([[GDEV]], [[NDEV]] and [[Revolution Emulator]]) which do not have a p
    875 bytes (149 words) - 17:13, 15 February 2021
  • ...(in place of the disc drive) and a USB interface which can be used with PC software, the contents of the hard drive can be managed and the current emulated dis ...to manage the contents of an RVT-H Reader without using official Nintendo software, in addition to functionality such as resigning/encrypting disc images and
    2 KB (313 words) - 05:37, 10 July 2021
  • The Nintendo Wii's history and development started sometime in the mid-late 1990s when Nintendo first began conceiving ...his point had no SDK or libraries and was still in very primitive hardware development stages. By the end of this year we likely had an early, wand shaped Wiimote
    8 KB (1,410 words) - 22:48, 26 October 2022

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